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RSCR 2nd World in North America? by Jauroo

News > RSCR 2nd World in North America? > Re: 30 Apr 2020 08:42

Tyra said:

Dont open 2nd server.

Pk mode accounts Can only work in wilderness
- Pk mode 40X 25x without subs (this is a need cause ppl needs lists to compete on rev, rev pkers are way better then emupkers in every aspect so this is a much needed thing even make a 2-4day event for pkmode with 70x so ppl can get few flats and some smaller pkers)
- Pk package for same amount as subs, Can only he traded in same ip adresss (this is also good cause as u said we pkers are just here for the pk amd notting else)
- create a shop that buys Pk supplies off skillers for a reasonable Price, swords, casts etc (this makes so skillers doesnt lose gp on their skilling and farming)

Otherwise yeah, but 40x is still 100'ish hours for flats and like people stated you need a list for active pking these days and being able to compete. RSC is a dying game and it will never attract new players who have never played it. If Kleio is considering to have set stats type of possibility for a 2nd server he should just do it in this 1 as PK mode accounts, 2 worlds is a big nono. Some people have access to hundreds of accounts and at this day and age of RSC i dont see any pkers training for them, that's the reason some of them came back this year, they got them all for free. RSC has probably what 2 years left or so if even that. Let people just set  their stats or something on their PK mode accounts, make the stats have no effect outside the wilderness, so it doesn't ruin anyone elses experience. Sell pking packages through forums or so if u wish, not a problem for pkers and helps the server. Everything else and more has been tried, its time to try something else that hasn't been done yet.

Combat formula public? by Jauroo

General Discussion > Combat formula public? > Re: 1 Apr 2020 13:43

KizL said:

https://www.rscrevolution.com/calculato … Calculator

here ya go.


~K!zL

thats the combat calculator bud

and no, the combat formula isnt public, whereas 60 40 60 or 40 40 80 arent really the ideal stats to pk with, but if i had to choose between 60 40 60 or 40 40 80 here, i'd go with 40 40 80. Feels like it favors more Strength based accounts, or atleast used to.

60 40 60 will probably come out as the winner if you're fighting a guy with 1 def and the same or lower level as you, but yeah. I dont even know whats the most active pking level atm or if there is any. Hopefully there is.

Delete Fort by Jauroo

Wilderness & PvP > Delete Fort > Re: 6 Dec 2019 09:39

KizL said:

Nyx said:

Wait...

You guys think the already dead pre fort server, that's now even more dead is because the fort was deleted?

You think I've gone from logging in 10x a day to twice a week is because the forts gone?

Second IP limits brought in server became unplayable.

You skillers wanted these ip limits, now pkers can't play, it's your wilderness now enjoy it.

No more fighting 5v1, no more outnumbered fights now you all get to sit and fight no one.

You all complained Ronald owned the castle and no one else could use it, well Ronalds not there anymore thanks to ip limits, now no one is, brilliant!

No more "mass donald" account, instead no one. Much better lads good idea!

I logged in the other day to hellhounds shit talking me trying to go fight them 4v1, its 2ip now..no more giving you or anyone else action, you guys wanted it so we couldn't PK anymore, well enjoy your server, fight each other.

Better than being a Dustin turnip cuck. Hows it feel to suck that trailer park d?


~K!zL

i hate when you keep saying that shit hah, you use to play that server yourself, and dustin hasnt been involved with it for a long time, so if nyx is '' Dustin turnip cuck'', doesn't that make you 1 aswell ? wink

fixing wild by Jauroo

Wilderness & PvP > fixing wild > Re: 14 Nov 2019 12:52

Nyx said:

Jauroo said:

By deleteing it, wildy will be even more dead which is pretty obvious, fort isn't the problem itself.

I normally agree with you Jauro but I think forts the main issue with revs decline(that and the staff).

If you think about it before we were all at the castle on flats if a group of 40s came castle we logged in and fought them, when fort came we all moved to fort, so no one ever saw the 40s come anymore to login and fight them so they left.

Revs best option is make 100% about castle, bring fort elements to castle, make castle HS, make everything the castle.

+ Make gear and accounts much easier.

Yeah, i'd agree with this 100% if there still was some ''actual'' pkers left, but now theres 8 pkers who are forced to fight ''skillers'' with a disadvantage and in fort, otherwise you get no action at all. So by removing fort, they will most likely stay in turnip and there is no1 to fight anymore. Removing fort should have been done a long time ago, i guess.

fixing wild by Jauroo

Wilderness & PvP > fixing wild > Re: 14 Nov 2019 02:11

Just throwing this out here; The same people who have been ranting about removing multi/making server 1IP/ saying they got a 50 man team because of multi, are all playing on the other server, where the people who they fight against have 20+ flats each and they're multing themselves with no problem, so hopefully the staff can realize that multi was NEVER the problem. Everything else is, and hopefully something can be done to get the players back, i quit aswell, but thats because there was absolutely no action left and the pking was stupid as fuck, worst ive seen on any server. Hopefully we can fix that.

Also, i heard you guys are going to replace fort with 3 DIFFERENT farming spots, what is the logic behind that? Especially if the areas are still 1IP/2IP that's just stupid, you don't want to split the action you get once in 3 days even more, and fort isn't even that bad thing, it brings the skillers into the wildy which is good, its just how they choose to play the game that fucks things up for everyone. By deleteing it, wildy will be even more dead which is pretty obvious, fort isn't the problem itself.

I have tried to give advice on what to do with wildy for 2 years now, with a few other ''oldschoolers/main pkers'' and pretty much every Pker agrees with them, but the staff disagrees. and the other server is more or less towards the kind of what we've been trying to suggest, and theres nonstop pking these days all the time. Hopefully the staff can realize what THEY think is the best for wildy, is NOT, because they simply don't really understand it, and i'm not trying to be disrespectful by saying this, just stating how it is.

Also i was reading Mod Wu's or some other mods suggestion about how to make the wildy more active and better, and pretty much everything he said would just kill the wildy more and make more people quit. It's almost 2020, people are in their 30s, they do not need chat filters and mods telling them what they can or can not say, we shouldn't need to worry about having to grind months so we can enjoy the game we've been playing since kids, as an example, it's not like Pking mode accounts would literally have any negative side in the game, or pking gear being more easily obtainable. Unless someone says ''well i trained myself so you need 2 aswell'' the server is 6 years old, it wouldn't be like this just started and everything would be spawned.

I'll be checkin back in if the wildy ever gets more active or some updates are being done, besides replacing fort with 3 different farming spots lol. Tired of having to wait all day to get 1 fight which is 1vs4 or 2vs8 or 4vs12 and in 2IP area. You get the point, hopefully. I kind of doubt that lol.

Castle PK Solution by Jauroo

Suggestions > Castle PK Solution > Re: 31 Oct 2019 13:26

humans said:

@jauroo I'm not going to attempt to read this wall of text until you revise it properly. Learn to type like an adult starting with proper grammar: punctuation, indentation, and paragraph spacing. Instead of typing rambling paragraphs filled with unnecessary expletives and ad hominem, use fewer, clear, and succinct words to adequately articulate a message. I'm not asking for perfection, but this is just beyond disappointing for me to even bring it up. This level of language proficiency is embarrassingly worse than a 5yo.

Don't need to when im speaking with someone whos completely retard3d

Castle PK Solution by Jauroo

Suggestions > Castle PK Solution > Re: 31 Oct 2019 08:40

humans said:

Jauroo said:

It's almost 2020 you shouldn't even need to spend months training your shit nomore, char parking is not a problem, if anything it makes the action last longer, and wildy more active. What's a problem is you as an example, and your 40 man team, only pking when you have triple the numbers, then crying when you are 10vs2ing someone and they login a alt of their own and cry how multi is killing the server. I can probably name 1-2 players from the ''multiers'' that would gank new players, whereas you are doing it yourself with 10 guys at any given time.

+ There is NEVER going to be a flood of new players joining into RSC, Everyone knows Rev exists, instead of adding more and more restrictions into the wildy, don't make it so fucking hard to get the accounts, some people feel like it's easy when they afk 24/7 for 2 months and spend all their free time afking with their phone aswell, but who the fuck wants to do that. You shouldn't have to go through all that *JUST TO PK*, people PK because they want to enjoy the nostalgia and have fun, just let fucking players set their stats in wildy, or implement my Pking mode suggestion, the said accounts wouldn't have any effect outside of the wilderness, meaning their stats would be 1 1 1.

Now the new players and the ones who dont want to spend months training before they can PK, can challenge the '' castle account parkers'' and fight them themselves, and the ones who don't enjoy that style of Pking, can PK at other areas which we already have ( but are really not used, because we know everyone who complains about this shit wont pk no matter what the rules are) and another fucking problem fixed. I can't believe how this can be so hard to comprehend, especially when this has absolutely no negative sides to the gameplay, and would boost the sub sales also.


1) "char parking is not a problem, if anything it makes the action last longer, and wildy more active."

- There is no action at castle. It is absolutely dead bc of the parking. People fight for a few mins then someone would ambush them with a higher level. They never come back to the wilderness again. There wouldn't be a 2ip fort if castle wasn't a problem. Fort is an artificial lure to foster pking action since castle was exploited by people who have a lot of free time on their hand.

2) "here is NEVER going to be a flood of new players joining into RSC, Everyone knows Rev exists, instead of adding more and more restrictions into the wildy, don't make it so fucking hard to get the accounts, some people feel like it's easy when they afk 24/7 for 2 months and spend all their free time afking with their phone aswell, but who the fuck wants to do that."

- Existing players already have accounts, they don't have time to train 10 accounts at every single level to compete with folks who have a huge char lists for some odd reason. Artificially giving players easy obtainable stats or "Pking mode" suggestion will make it even worse with teams who have a lot of uniques. This will allow them to have multiple chars camped around the wilderness, which only exacerbates the problem. It's ironic that you're complaining about a "40-man team" yet suggesting pking mode at the same time, which would ultimately result in uniques having even more flat accounts at their disposal. Good luck competing against that. 

3) "just let fucking players set their stats in wildy, or implement my Pking mode suggestion, the said accounts wouldn't have any effect outside of the wilderness, meaning their stats would be 1 1 1."

- highly unethical since people have already earned their stats legit via sub cards/hundreds of hours training to pk. Not to mention if this was possible, teams with a lot of uniques would be able to obtain multiple flats and completely decimate the wilderness. In addition, allowing players to set their stats will have huge reprecussions in the wilderness. This is RSCRevolution, not turnip. One is alive, the other is dead.

Castle is not dead because of char parking, its dead because there is no fucking players left. Before you joined here few months back or whenever the fuck you did, castle was popping, and charwars and teamwars were a really common thing. And who cares if something is highly unethical or whatever, but if you're going to add MORE restrictions it WILL just kill the server even more, I've seen all the changes they've done over here when you have not been around, and the result has always been MORE players quitting, not coming back, or wildy atleast not being anymore active, ever. That's why everyone should have the possibility to defend themselves from these so called ''multi gankers'' which don't even exist, i can't even understand how you're comparing Pk mode accounts to your 40 man team. What are 3 guys with 1 flats supposed to do when you and your 10 mates jump them? atleast if they had the accounts they could try and defend themselves without losing 100%. I'm not ranting about this shit because i want shit easier because i dont need accounts and i never will and if i had to train a list to pk with for the 100th time on the 100th server i wouldn't even play, but there are massive amount of people who don't play for these reasons.

The biggest problem is teams, which you play a huge part in. If you split your 40 man team into 5 teams, there would already be alot of action, but we all know thats not happening, but you prefer ganking people 10vs2 and making pking videos of it and pretending to be a Pker or some shit. You think the new players want to compete against that? I can tell you that most of the oldschoolers which i know almost everyone personally, and i am still in touch with alot of them, would enjoy 3vs3 charwars etc alot more than waiting 3 hours to get numbers to match 10vs10 to fight for 5 mins in fort and wait an another hour for the other side to get even more numbers because they just lot the war and can't handle losing so they wont come back. That is another reason why no1 is fuckin with this nomore. We need the old players back, without them the wildy will be 100% dead, just like it is. Cbf to argue with someone who has no knowledge of whatsoever when it comes to anything Pking related, as you are someone who started pking 3 months ago at the border, and you don't even know any of the pkers or why they won't play. Maybe your border friends will say they're not pking because of the char parking, but they're just as fuckin stupid as u are; as example, you and your 5 mates came up from border, on fuckin 3x lvl 48 def magers, and 3 fighters to attack me when i was alone on a lvl 48, i logged in 2 more accounts to try and put up a fight against you who jump 1 guy with 6 guys and with fuckin magers at those levels, you all ran back to border yelling '' hAHAH ROFL NOOB MULTI OMG !!!'' which is fuckin ridiculous.  I clearly had the disadvantage, still there was something wrong about me logging in more accounts, as always. 99% pkers will give u fair fights, you guys NEVER accept them, but you complain about not getting them, you even complain about char parking in_FORT_ when there is a IP limit over there, and you have NEVER pked outnumbered yourself, so you always have the advantage no matter what. Peace out i'll be checking back in if some players come back who will actually PK because right now this is a damn joke.

Castle PK Solution by Jauroo

Suggestions > Castle PK Solution > Re: 30 Oct 2019 20:36

It's almost 2020 you shouldn't even need to spend months training your shit nomore, char parking is not a problem, if anything it makes the action last longer, and wildy more active. What's a problem is you as an example, and your 40 man team, only pking when you have triple the numbers, then crying when you are 10vs2ing someone and they login a alt of their own and cry how multi is killing the server. I can probably name 1-2 players from the ''multiers'' that would gank new players, whereas you are doing it yourself with 10 guys at any given time.

+ There is NEVER going to be a flood of new players joining into RSC, Everyone knows Rev exists, instead of adding more and more restrictions into the wildy, don't make it so fucking hard to get the accounts, some people feel like it's easy when they afk 24/7 for 2 months and spend all their free time afking with their phone aswell, but who the fuck wants to do that. You shouldn't have to go through all that *JUST TO PK*, people PK because they want to enjoy the nostalgia and have fun, just let fucking players set their stats in wildy, or implement my Pking mode suggestion, the said accounts wouldn't have any effect outside of the wilderness, meaning their stats would be 1 1 1.

Now the new players and the ones who dont want to spend months training before they can PK, can challenge the '' castle account parkers'' and fight them themselves, and the ones who don't enjoy that style of Pking, can PK at other areas which we already have ( but are really not used, because we know everyone who complains about this shit wont pk no matter what the rules are) and another fucking problem fixed. I can't believe how this can be so hard to comprehend, especially when this has absolutely no negative sides to the gameplay, and would boost the sub sales also.

Delete Fort by Jauroo

Wilderness & PvP > Delete Fort > Re: 30 Oct 2019 20:22

wont give the server anymore action, probably would just cause more people to quit. We are left with only skillers to PK against and they would probably quit if the fort was deleted, as gay as it is. The server needs to work on getting the players who have quit/ not playing any servers anymore to come back, and they need to do it yesterday. I've logged in 3 times in the past month because for 2 years everything i tried to suggest for the benefit of the wilderness and more active playerbase seem'd to not be taken into the consideration, just because the staff team didn't think thats the way to go, but they are not the ones who PK and know how that shit works. Now theres only a 40 man team against another team who all have to team with eachother, to fight the 40 man team, which is fucking retar***. Might hop back in if people decide to make smaller teams for starters and some players would come back that would actually PK for a change. Otherwise i don't really see the point anymore.

+ i heard they are indeed getting rid of fort, but before you do that, work on something else that brings players into the wildy, because right now there is close to nothing that does it. Me n Gamble have walked through the whole wildy so many times and it's really a rare sight to see a person somewhere besides castle/fort. And be absolutely sure you want to delete fort, before you do it.

Pking Mode by Jauroo

Suggestions > Pking Mode > Re: 27 Oct 2019 10:03

xfermepoop said:

Jauroo said:

sounds like something i've suggested for 2 years, not going to happen, lets let the wildy die more instead

we all thought u died

hah yeah, wasn't really able to get online for a few weeks for some reasons, but am well alive n breathing, don't know if about to play this shit actively though. Y'all should have put a statue of me in the middle of castle smile

Halloween Hotfix #1 by Jauroo

Update logs > Halloween Hotfix #1 > Re: 27 Oct 2019 09:56

Tyra said:

Please add some farming spots in wild. Like the "summer/chrismas" events.

Especially in P2P side of wildy. Me n Gamble literally walked through p2p side of wildy 200 times and we never saw anyone, even training. Boost that shit up.

Pking Mode by Jauroo

Suggestions > Pking Mode > Re: 26 Oct 2019 08:10

sounds like something i've suggested for 2 years, not going to happen, lets let the wildy die more instead

It's time to go back to original Wilderness settings. by Jauroo

General Discussion > It's time to go back to original Wilderness settings. > Re: 4 Oct 2019 11:43

hulkamaanio said:

Jauroo said:

hulkamaanio said:

Salty boy. Are you ever gonna tell that you don't multi lonely pkers again? big_smile

"You attacked my afkers i'll always multipk u" - Nice excuses, don't speak in public that you don't multi pk lonely pkers.

instead of going straight for his accounts that are training, why don't you just ask him if hes up for a fight? he'll 100% give you one.

Same shit when i stand at castle on a low level and 4 players jump me, and if i use a second account to fight the 4 guys myself, im the reason the wildy is dead because i ''multi'' and they'll start running and crying in global, when i clearly have a huge disadvantage. When it was 1ip in fort area, you didn't see any of the crybabies against multi pking there. U barely see any pk in the 1v1 zone, unless hotspot is there. Even if theres everything given 2 you, you guys still will find excuses not to PK: Sure, there are one or 2 players who will multi the fuck out of you and i don't like that either, but that isn't the whole community. I'll NEVER login an alt if i die, unless i am fighting outnumbered or my opponent logs in an alt, and this goes for 9 out of 10 ''multi'' pkers easily..

Is ur 2nd acc +10 lvls on low lvl, thats why 4 people would be scared? I can see a 50 beating lvl 40s yes or lvl 60 beating lvl 50s. Same as this guy, picks higher lvls + most annoying builds for lonely pkers - u go with def 1 he'll jump on 40def + guy with magic or higher combat def 1er with magic.  - Okay it's wilderness.. so it's his free choice, but he chooses to be cancer.

Either way, you are just writing justification posts for why we should keep the same settings that we have. Since there hasn't been much of improvement in action, I doubt there will be any improvement other than people's words that they'll be "fair" against lonely pkers. Once the action happens, people can't stand not winning it, so the "fair fight" becomes just a talk.

Imo there has been enough time for multiers and teamers to be fair against lonely pkers, so now it's time to force it.

Yeah, i agree on the part where you said you go with 1 def and try to have a fight, and someone instantly jumps on a def build. If you don't have the counter accounts to fight them, it's pretty much pointless. If it didn't take so long to create these accounts, it wouldn't be a problem. BUT if the pking mechanics were made more ''best friend'' like they were back in RSC, how would that help you in this scenario? you would still get 3v1'ed, and wouldn't even be able to heal full and would instantly get fucked over. It's up for the pkers to not be completely pussies when they lose a fight and not cry in their discord chats as soon as they see 1 guy at castle, that's not something the staff can change.

It's time to go back to original Wilderness settings. by Jauroo

General Discussion > It's time to go back to original Wilderness settings. > Re: 3 Oct 2019 22:21

hulkamaanio said:

imRonald said:

+1 lets kill the wilderness even more

Salty boy. Are you ever gonna tell that you don't multi lonely pkers again? big_smile

"You attacked my afkers i'll always multipk u" - Nice excuses, don't speak in public that you don't multi pk lonely pkers.

instead of going straight for his accounts that are training, why don't you just ask him if hes up for a fight? he'll 100% give you one.

Same shit when i stand at castle on a low level and 4 players jump me, and if i use a second account to fight the 4 guys myself, im the reason the wildy is dead because i ''multi'' and they'll start running and crying in global, when i clearly have a huge disadvantage. When it was 1ip in fort area, you didn't see any of the crybabies against multi pking there. U barely see any pk in the 1v1 zone, unless hotspot is there. Even if theres everything given 2 you, you guys still will find excuses not to PK: Sure, there are one or 2 players who will multi the fuck out of you and i don't like that either, but that isn't the whole community. I'll NEVER login an alt if i die, unless i am fighting outnumbered or my opponent logs in an alt, and this goes for 9 out of 10 ''multi'' pkers easily..

Easy PK Changes by Jauroo

Suggestions > Easy PK Changes > Re: 3 Oct 2019 15:28

Hungry Game said:

No

Staff knows better

It's time to go back to original Wilderness settings. by Jauroo

General Discussion > It's time to go back to original Wilderness settings. > Re: 1 Oct 2019 19:08

hulkamaanio said:

Pic of 3 retards in action of killing the wild:

https://i.imgur.com/pBwU4uV.png

i HAVE to fight 1vs3 to even get any action, thats just because there are no ''real'' pkers left and all we're left with are bunch of pussies who are scared to lose pixels, nothing else. Those guys aren't multiers you're fighting, you could login a second account to catch yourself and keep the action going... or, if that doesn't suit you, head over to the 1v1 area? Something wrong with it aswell?

Just like when ''everyone'' wanted a 1v1 area, 1ip zones, etc and never actually used them, this is the same bs. You might have 5 players enjoying these RSC settings where 50 doesn't, and the ones who quit will not come back to that shit. There have been TONS of suggestions to make wildy better but just because the staff doesn't understand them, they think they're bad or wont work or whatever.

As an example, a small thing as ''walking and casting'' being able to cast and keep walking, people who moved over to turnip when they offered rev xfers, got really upset just because that didn't work flawlessly over there. With ''RSC'' settings you would have to literally wait a second to move after casting. And you're wrong about it takes more skill to cast on a slow cast timer than fast one, just proves you don't know what you're talking about. Have the cast timer at 1 sec and fight one of the best casters, and they'll beat you probably, or someone else, by 20-30 casts, whereas if its slower it would be pretty even, the cast timer was slower back in the days and everyone complained about it. People dont want to revert back to the things that didn't work.

Why don't you get rid of clue scrolls, equipment tab, notes, custom items, custom sprites, teleports, xp rates and whatever else that there wasnt in RSC? THOSE are the things that keeps players either in turnip or playing one of the 2 replica servers with 10 players together, not the wildy settings. Idk how you guys can be so lost about this shit. But by all means, try this, and just as ''everyone'' says they want 1IP wildy/fort do that aswell, and see for yourself how much more ''active'' the wildy will get.

It's time to go back to original Wilderness settings. by Jauroo

General Discussion > It's time to go back to original Wilderness settings. > Re: 1 Oct 2019 19:02

hulkamaanio said:

ogjuice said:

I cant even believe were talking about this... Lets add more restrictions to wilderness pk and have the remaining 8-12 loyal pkers leave the server and then they can just farm fort and fish swordies all day and have unlimited supplies with no one to sell them too...

The wildy state we are in are because of the exact wildy settings we have right now that work for the 8-12 "loyal pkers" and kills all the fun for others.

Couldn't be further from the truth.

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