Team Deathmatch Blueprint


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From: Best Pk
Posts: 218

MAP
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- Keep it simple: Team A vs Team B
- Add obstacles in the landscape e.g. trees, tables, flags, skeles etc
- Add a few prayer altars around the map (see map above for example)
How it would work
- In-game command ::q teleports you straight to the queuing lobby
- Teams A and B are queued in the their respective box (see above) for 60 seconds
- 4v4/5v5/6v6/7v7/8v8/9v9/10v10
- Whatever number is available to make even teams
- Timer counts down from 60 -> 0
- Global announcement in-game to create exposure
- You can add whatever perks you think is fair for the winning team
- High-score box implemented in-game for this (https://www.rscrevolution.com/viewtopic.php?id=16507)
Point distribution
- Most kills/Most damage = extra points (to encourage ppl to be best pk like me)
Builds
- 33s/46s/60s/70s/80s/90s/Flats/God mages (slow cast timer so ppl don't get 1 shot)/tank builds/etc
- All builds are pre-loaded to make it fair
Spectators
- Add a viewing station for people to watch the battle
- Can be a command similar to ::spectate but ppl should be able to watch the full landscape battle