Automated Wildy Events


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humans Send PM

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From: Best Pk
Posts: 218

1) HP Event - Code an NPC with 10K hp that spawns in random locations around the wilderness. He spawns every 6 hrs and drops lootations when killed.

- Spawns at selected hotspots location, can be any "IP" - e.g. 1ip or 2ip - depending on where the boss is spawned
- Only 1 char/ip can attack the boss to prevent boss farming
- This will encourage clans to come fight the wilderness boss
- Global announcement when the NPC spawns
- He does not move, but deals damages to surrounding tiles (like the clue scroll boss, but don't make it too OP)
- Announces globally when boss is defeated
- Boss drops static PKP tokens for all the people who have done enough damage on him (minimum damage requirement TBA)
- Boss have rare drop table that include new armour, cosmetics, etc
- Up to 10 people can get loot
- Highly recommend the NPC be named "Best Pker" after me

2) Wilderness Key - Every 2-4 hrs a random wilderness key is spawned inside of the wilderness. You can use this key to open chest for juicy loots.

- Keys can be picked up by any level (no level restriction)
- Global announcement of hints where the key is drop (e.g. "Wilderness Key will be dropped in 5 minutes, it can be found between lvl 20-25 wilderness"
- Picking up the key automatically announces on global chat notifying the location of the person who picked up the key
- You cannot teleport or log out while having the key in your inventory, regardless of wildy level
- Picking up the key automatically skulls you
- Picking up the key will give you a green skull -> any level can attack you
- Keys can only be found lvl 20+ wilderness

Location of Key Chest:

- Scenario 1: Keys can be used on a chest found OUTSIDE of wilderness at Edgeville
- Scenario 2: Once someone picks up a key, 2 chests are randomly spawned INSIDE the wilderness (lvl 20+) and global announcement of the chests' location. This will cause clans to clash one another at either chest locations.
- Chests will disappear 30 minutes after spawned along with the wilderness key if not used on time.
- Global countdown of wilderness key/chest expiration time
- Keys are tradable
- Make wilderness key chest loots attractive to get people actively hunt for keys

*People love game of chances
*Wilderness key will add a fun aspect to the game
*People can venture into the wilderness by themselves or clans can mass up to find the key
*This will add more varieties into the game, making wilderness more active
*Keys will ensure PK in the wildy 24/7
*Give decent loot drop table pls
*1/xxxxx chances of getting a rare item - make it good enough to bring ppl to wildy for an enjoyable time

- With this event schedule we can get people into deep wilderness every 4/6 hours, ensuring a constant flux of activity in the wilderness

Last edited by humans (8 Aug 2019 17:43)

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Jauroo Send PM

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Posts: 275

humans said:

1) HP Event - Code an NPC with 10K hp that spawns in random locations around the wilderness. He spawns every 6 hrs and drops lootations when killed.

- Spawns at 1 IP areas
- This will encourage clans to come fight the wilderness boss

nice idea if it drops something good, maybe introduce the mercenary shit through a npc like this somehow, but just quit with the 1ip ideas, this will ONLY mean that the team with most online will control the whole shit nothing else

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humans Send PM

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From: Best Pk
Posts: 218

Jauroo said:

humans said:

1) HP Event - Code an NPC with 10K hp that spawns in random locations around the wilderness. He spawns every 6 hrs and drops lootations when killed.

- Spawns at 1 IP areas
- This will encourage clans to come fight the wilderness boss

nice idea if it drops something good, maybe introduce the mercenary shit through a npc like this somehow, but just quit with the 1ip ideas, this will ONLY mean that the team with most online will control the whole shit nothing else

Updated. I can compromise with having 2 ip depending where the boss is spawned. It's not about favoring 1 vs 2 ip for me, but having multiple accounts attacking the boss will give them extra chances of getting the loot. However, if we want variation in location of boss spawn then there will be certain areas that would be multiple ips. The best option would make the boss spawn around hotspot areas that may be 1 ip, 2 ip, etc.

I also like the idea of him dropping mercenary and new items into the game. Perhaps some cosmetics and armour that aren't too OP.

Thanks for feedback.