We have just added long anticipated skillcapes to our server, we have also added additional Pking, Quest and Max Skill total capes!
Cape prices are: 500,000 coins, 1,782,000 coins for Max Stats cape. The capes have unique attributes, click below to see.
Cape attributes (click to show) ▼
-Agility cape reduces rate of fatigue gained by 20% -Attack cape gives +4 Weaponaim bonus -Cooking cape adds +10 to base cooking stat level (stacks with cooking gauntlets) (a must-have for cooking manta rays) -Crafting cape gives chance to craft 2 bars at a time -Defense cape gives +9 armor attribute bonus -Fishing cape gives you 20% chance of catching two fish at once. -Fletching cape gives you 25% chance to fletch twice in one go. -Hitpoints cape gives 2x restore rate for Hits stat. -Herblaw cape gives you 25% chance to make potions twice in one go. -Hits cape gives 2x restore rate for hits stat, stack with rapid heal prayer for 4x healing rate -Magic cape gives +7 magic attribute bonus -Mining cape makes you more likely to succeed at getting ore on any given swing -Prayer cape gives +5 prayer attribute bonus -Ranged cape increases striking power and accuracy for arrows/bolts -Smithing cape gives you chance at smelting two bars at once, plus 100% iron smelt. -Strength cape gives +3 Weaponpower bonus (RSCR theoretical maximum melee hit is now 37 as a result) -Thieving cape makes you 20% less likely to fail any given pickpocket attempt -Woodcut cape increases batching by 2 for woodcut stat -Max cape gives the best overall bonuses with +4 Weaponaim, +7 Armor, +4 Weaponpower, 1.2x restore rate for hits stat, +3 prayer, +5 magic, half of range skillcape bonus, fatigue gains 10% slower -PK Cape gives +5 armor +2 prayer; can use super potions on it to be stored in the cape, when you later "Activate" the cape this applies a dose of all pots at once -Quest Cape gives Shilo village teleport, Hero’s guild teleport, Gnome Tree, Underground Pass (staff recharge) teleport, +2 armor
All capes are untradable.
Requirements for the cape are 99 level for the particular skill, 112 quest points for the Quest cape, 500 kills for Pking cape, all 99's for Max Skill cape. If you don't have the requirement NPC won't sell you the cape.
In order to obtain the capes you will have to talk to an NPC that sells one, all capes have different sellers:
Agility: Gunnjorn (Barbarian Agility Course) Attack: Combat instructor to Dummies (Varrock) Cooking: Head Chef (Cook’s guild) Crafting: Master Crafter (Crafting guild) Defense: Oziach (West of Edgeville) Firemaking: Adventurers (Draynor Forest) Fishing: Master Fisher (Hemenster) Fletching: Hickton (Catherby) Herblaw: Kaqeemex (Taverly) Hits: Sir Vyvin (Falador Castle) Magic: Magic Store Owner (Yanille) Mining: Mining Guild Dwarf (Falador & dwarf-mine) Prayer: Brother Jered (Monastery) Ranging: Lowe (Varrock) Smithing: Thrander (Varrock) Strength: The King (Varrock Palace) Thieving: RedBeard Frank (Portsarim) Woodcutting: Bob’s Axes (Lumbridge) PKing Cape: Mad Zeonk (Edgeville) Quest Cape: Helemos (Hero’s Guild) Max Cape: The Oracle (West of Monastery)
All cape images were created by Mod Kleio for RSCRevoluton exclusively, we are not giving premision to use them on other servers for anyone.
We have a question for the community, should skill capes have special abilities? If yes, what abilities could they be. For example - with cooking cape you never burn fish.
In addition we have other updates done to the server: - Wildy freeze timer has been removed; - Bank size has been doubled;
Thank you for supporting RSCRevolution and as always, please report any bugs you may encounter! //RSCRevolution Staff Team.
Last edited by Billy (10 Mar 2017 07:02)
Done in one take, because in life there are no repeats.
Interesting update. Of course if you've seen me post you know I'm a fan of a low exp replica server. That being said I bought 1 cape already and can even see my way to saying that perhaps a tiny extra bonus could be granted by these capes to their wearers.
I respect the time and effort that goes in to the ideas and the implementation. I'm also aware it takes time to actually design the images etc. Thank you to the admins, developers and the artist(s?)!
Great updates all around, no complaints and I'd really enjoy seeing special abilities on each cape. I think this could add a whole new interesting layer of content and accessibility.
Considering it is a cape that you only have access to with a 99 skill, and the ease of which you can make 500k with almost any 99 skill, combat bonuses, and with/without skills, I think 500k is the perfect amount.
I look forward to seeing you all showing off your capes in game when I'm on tonight!
Special abilities for each cape/99 would be golden Also make it so if you die and lose the cape, that it converts to its gold value *500k | 1,782,000gp*
Attack: +10 attack
Defense: +10 defense
Strength: +10 strength
Hits: +10 Hits
Magic: Increases max hit by 5 for all spells
Prayer: Drain rate decreased
Ranged: Increases max hit by 5
Cooking: never burns, batches an entire inventory
Woodcutting: Batch rate 2.0x, double wood or at least a chance to receive double wood
Fletching: Batch rate 2.0x, auto assembles arrows *heads, feathers, shafts required in inventory* *make the cape have the right click option*
Fishing: One click fish, fishes til you have a full inventory
Crafting: Batch rate 2.0x, auto strings amulets no wool needed *make the cape have the right click option*
Smithing: Batch rate 2.0x, requirement for coal is halved (its 2,4,6,8 at the moment)
Mining: Double ores or at least a chance to receive double ore or the ability to mine depleted rocks every "x" seconds
Herblaw: Batch rate 2.0x, auto fills vials *make the cape have the right click option*
Thieving: Batch rate 2.0x, Higher success rate or double loot