Vote: Open up the Wilderness Territory.


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Oopsie Send PM

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There was about 2 hours maximum only of solid Pking at territory this week from last Monday through to this Easter Monday. Can't be a coincidence that it's always the same 10 people fighting for it. Make the change, watch the Pkers come back, don't make it and well guess we see what happens

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b a m s e Send PM

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-1 dont let fortcontrol decide how it should be

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Oopsie Send PM

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b a m s e said:

-1 dont let fortcontrol decide how it should be

F7iqgnb.png

Hey. You cut that out MR. I know you're upset with Gamble and I for making sure you learnt a lesson that it is NOT acceptable to stalk peoples IRL information, without their permission and then taunt them with it in game, does that really mean you have to come try hi-jack this thread where the communities inputting ideas? Instead of being out-right immature how about some constructive criticism? Because if you haven't noticed already only 2 people from my team actually posted in this thread. The rest are our enemies lol, you even said yourself in game on more than one occasion with points I've raised in this thread, drop the trolling and let's make the wildy better together

Last edited by Oopsie (18 Apr 2017 18:51)

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JediMindTrix Send PM

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wildy with not get better unless theres more ppl on the server.


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Billy Send PM

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From: Ardougne
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80e69cde4f8babd482ba915ce6a31c7a.gifv

Team Fort v3 coming soon. We took a wrecking ball to the hallways, moved the chest to the north and moved the objects outward, that's basically it.


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JediMindTrix Send PM

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not real....ppl can shoot accross moat in real life make it no walls


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Billy Send PM

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From: Ardougne
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DReagan said:

What I had thought, was officers and higher in the team, should have a key that they carry once they take over fort, and when they get Pk'd they drop it, it can be picked up, and you can access the chest and grab what you want, limited to inventory space and a cool down/item limit so it can't be abused, they, once you have accessed the chest and get rekilled by clan, wanting to get their loot transfer your "banned", for lack of a better term, for 5,10,15 minutes how ever long yoh guys think. So that way a solo Pker or a small group of pkers, could still reap the benefits of fort without being in a big team. That would also limit afkers and skillers from being there for hours.

Hey, this whole key thing is interesting to me. What do you guys think?


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Billy Send PM

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I'll save the diamond shape for another location for now, but how about this?

9644a884d6602f9d145db80f3221459d.png

The focal points being, a large southern bridge with plenty of ways to miss a catch, and a tiny eastern bridge where flankers can try to steal the chest during a fight.


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Billy Send PM

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From: Ardougne
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The problem with diamonds in RSC is they take up more space than squares do with equal area.

Let's see what it looks like if i 'cut out' corners in the rooms there. (I also lowered the entire plateau 25%, flattened it more consistently, and caused a slight incline on the south bridge)

51a0fdf16c11577389880f4f4c2f77a1.gif


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Billy Send PM

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I'll give you 2 tiles so it can't be blocked with a def tank+npc. All 4 rooms cutcorners.

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As for the southern bridge it will look quite large ingame as is, it's a 9 width bridge which is the width of some survival arenas.


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Billy Send PM

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NPCs will live in the little rooms, except I was planning on a few patrolling the bridges.


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Nyx Send PM

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Billy said:

a few patrolling the bridges.

None blocking paths, or catching for people, we don't just want to catch we also want a chance of escape that's biggest problem atm


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Billy Send PM

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OK lol. No NPCs on the bridges.


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Billy Send PM

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Two more things - I'm moving the flank bridge to the west side and getting rid of the altars. Use the bank to charge up on prayer pots during p2p, or navigate to the nearby classic evil altar in the Northwest during P2P. And I'm adding ranged cages to the sides of the chest enclosure, I guess that's 3 things.

I think I'm done with territory v3 for now.

69f82b2924db291c66b8f7bbf6e915de.gif


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Billy Send PM

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beatdown said:

Billy said:

Two more things - I'm moving the flank bridge to the west side and getting rid of the altars. Use the bank to charge up on prayer pots during p2p, or navigate to the nearby classic evil altar in the Northwest during P2P. And I'm adding ranged cages to the sides of the chest enclosure, I guess that's 3 things.

I think I'm done with territory v3 for now.

https://i.gyazo.com/69f82b2924db291c66b … e915de.gif

Hmm.. i'm afraid it's still not very pk friendly once the rocks and fishing stuff gets put in there too..

The NPC buildings would have to be all the way out in the corners, and instead of 2 walls with that red stuff in between, just have 1 wall and extend the moat and internal area out to there for a start. (or have no walls, just a moat or vice versa)

Also consider adding a small extention to the top for the cage and such. Perhaps don't have the moat go through/around there.

I still think the exits are a couple of squares too small aswell

It's close though

Ps. No roof please! The perspective that comes closest to the good old client is normal + roofs on, but it's very obstructive for pking to not be able to see anything + have your perspective zoom in anytime you enter a building, and then back out outside. Obviously more camera steps, or fully customizable zoom would be preferred, but as that is not around the corner no roof on fort would be epic fix untill such time tongue

It looks smaller in the gif, but once you get here, you will see how much open space there is.

Roofs will be there, but way less roofs than before.


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b a m s e Send PM

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Oopsie wtf have that with this to do?

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Oopsie Send PM

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b a m s e said:

Oopsie wtf have that with this to do?

If you have nothing constructive to say, why say anything at all. You're pointlessly spamming a good topic, this thread should be stickied. A day to remember for RSCRevo

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b a m s e Send PM

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Youre just acting childish now oopsie. I just said my thoughts about how things are done. And as usual they listened to you

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Oopsie Send PM

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b a m s e said:

Youre just acting childish now oopsie. I just said my thoughts about how things are done. And as usual they listened to you

Childish? How? You're the one being childish. Look at everyone in this thread, discussing ideas as a community and maturely at that - you come here just to chime in and say ''don't make it how Fort Control want it?'' - all because of personal issues with Gamble and I, where does that get us? What don't you like about the new fort? The old fort? What would you have prefered to see? I'd love to see your input, is all I'm trying to say.

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b a m s e Send PM

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Try to understand this has not a shit to do with You or ur mate.
What was not good with old fort? Everything was perfectly done at the old one. Thats what i am saying. and everytime u suggest anything with the fort they change it just as you want it
And once again, this have nothing to do with you or ur mate