Revenant Update


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n0m Send PM

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Could I get some feedback on this? I feel that it's pretty good right now combat wise. But is it rewarding enough to kill him?

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Trupk3r Send PM

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Lovely idea overall had alot of fun today with this.

More spots for him to spawn, and maybe faster time on the hotspot's changes?
F2P its pretty hard since he gmage and make ur magic going down, range is better. Maybe increase drops F2P and leave it as it is P2P, Also he's pretty much only able to kill with armor and , he will pretty much 3hit if some 50-70s try to get on him.
I don't kinda want to nerf his damage, he should be hard to kill .
Maybe some sharing system about the loot? Its only one player that gets it , is it who did most damage or the one get last hit at the moment?

If i come up with something else ill tell.


Ex RSCRevolution Moderator. https://www.twitch.tv/mrgava

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Cortibby Send PM

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Let me start by saying its a great update.

Only thing I've noticed is the loot vs time taken to kill ratio is a bit off. Especially on f2p takes 5 people a near full inventory of food to kill.

Maybe just adjust the stats for f2p? Add a way to have each party member to get the same loot drop?

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n0m Send PM

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Cortibby said:

Let me start by saying its a great update.

Only thing I've noticed is the loot vs time taken to kill ratio is a bit off. Especially on f2p takes 5 people a near full inventory of food to kill.

Maybe just adjust the stats for f2p? Add a way to have each party member to get the same loot drop?

We are adjusting the drop tables to so it will be profitable. Fighting him F2P is how I designed him to be, but P2P side is bit too easy right now, there will be some changes to that.
The way I designed Revenant was so the person fighting melee shouldn't be inflicting much of damage to him and the rangers/magers would do the most damage. So pretty much the person in combat with him is the tank.  I'm adjusting his behavior and stats towards that.

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Ckmoon Send PM

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From: Sydney
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An option within the party setting so that all party members can see the loot after a kill (Not just for revenant npc)

You could even make it randomized by roll.

It'd also be nice to see additional lower level hotspot locations, eg. Bandit camp, graveyard, edge dungeon. It's noticeable that these receive the most activity compared to ice mountain


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runeknight95 Send PM

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From: Pleb Nation
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great idea. I dislike how it can run through the wall.
This disable the tactic of being able to engage it in combat immediately so he doesn't heal


Check Out my "Quality of life" improvement suggestion thread and vote +1 ty!---->
http://www.rscrevolution.com/viewtopic.php?id=4338
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GreenKing Send PM

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I absolutely love fighting the rev! I must say that it is very hard now. We seemed to easily kill it with 4 people and now can't kill it with 5. Don't get me wrong, I love a challenge, but I don't think the rewards are good enough for the effort invested. Loot share would be a great system to implement.

I would love to eventually see other boss mobs with great loot that will encourage us to team up and roam the wildy looking for a fight

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pepster Send PM

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Definitely needs better loot.  If you get the absolute best drop you might make 2m split between 5 people, which isn't shit.


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cry is free Send PM

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I think you should keep rev at castle and other closer wildly spots. No more then 20 wild. I think you will see a lot more action I it's closer

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pepster Send PM

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Idk where you guys are planning on going with this but I would love some more boss type monsters.  One non wildy would be cool as well.


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PALLO Send PM

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