Proposed Legends guild change(s)


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Shro Send PM

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From: Hastings - UK
Posts: 1

Not done one of these before and don't really use the Forums that much but was hoping I could get a small amount of support on here for this, N0m already said he'd consider it but seems really quite busy to discuss it properly so I figured I'd make a post about it and see what happens...

Basically, I've been using the Fire Giants spot in the Legend's guild, since I unlocked it, the spot is great, it's wonderful not having to walk all the way to the waterfall, it's right close to a bank, I love it. My issue is that when there's any more than two people using the spot to kill the giants, the larger Stalagmites get in the way of the AI pathing and stop them from aggroing correctly, this also makes it very hard to get through to the other monsters in the dungeon.... All I'm suggesting is to remove/relocate some of the larger Stalagmites from the area to make it less awkward to get through and have the giants move correctly....
The area also seems very dark - Many people seem to complain about needing to turn their brightness up to maximum level to be able to see, is there any way you can add more light?

https://i.gyazo.com/20bb6c4d96e3b6fe2cb … 9f4279.png
Here's a screenshot of the Stalagmites that're totally in the way, forums wouldn't let me use IMG tags till I've made more posts, sorry.

Also if you could add an Auctioneer to the top level, that'd be amazing... Thanks for your consideration.

Last edited by Shro (29 May 2017 12:41)

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Mod Elo Send PM

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Posts: 108

+1 I see a firegiant or 2 get stuck behind them all the time.

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Nyx Send PM

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Posts: 1,077

-1 fire giants need to be removed, farming too easy there ruins economy and empties wilderness.


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KizL Send PM

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From: Seattle
Posts: 4,653

Nyx said:

-1 fire giants need to be removed, farming too easy there ruins economy and empties wilderness.

Agreed.

People should wanna train in wild.


~K!zL


IGN: Alerion, No Mercy, Attila and KizL
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