Right now you're able to range thru trees..


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killuminati Send PM

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Is there going to be a range patch so unable to range thru trees as well as the speed of range seems extremely fast.

Last edited by killuminati (17 Nov 2016 15:15)


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killuminati Send PM

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bump till admin.


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B U B B A Send PM

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Able to range thru trees and range is same speed as casting..

NO FUCKING DELAY ON RANGE AFTER RUNNING

Animation is too fast....

Able to range run....Nothing like classic range.

Last edited by B U B B A (22 Nov 2016 20:01)


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KizL Send PM

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beatdown said:

B U B B A said:

Able to range thru trees and range is same speed as casting..

NO FUCKING DELAY ON RANGE AFTER RUNNING

Animation is too fast....

Able to range run....Nothing like classic range.

Delays are bad

Right? This makes ranged viable.


~K!zL


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KizL said:

beatdown said:

B U B B A said:

Able to range thru trees and range is same speed as casting..

NO FUCKING DELAY ON RANGE AFTER RUNNING

Animation is too fast....

Able to range run....Nothing like classic range.

Delays are bad

Right? This makes ranged viable.


~K!zL

Being ranged 15's the same delay as casting is not fun...


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KizL Send PM

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B U B B A said:

KizL said:

beatdown said:

Delays are bad

Right? This makes ranged viable.


~K!zL

Being ranged 15's the same delay as casting is not fun...

Well I get that part but being able to range really fast before getting attacked is pretty awesome. Sure when there's more rangers then a 1v1 I can see that being a pain.

If only they could make it slow down only when the opponent was in combat.. I see where you're coming from.


~K!zL


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KizL said:

B U B B A said:

KizL said:

Right? This makes ranged viable.


~K!zL

Being ranged 15's the same delay as casting is not fun...

Well I get that part but being able to range really fast before getting attacked is pretty awesome. Sure when there's more rangers then a 1v1 I can see that being a pain.

If only they could make it slow down only when the opponent was in combat.. I see where you're coming from.


~K!zL

God bless ~kizl


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KizL Send PM

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Fran the man. <3


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Shred Send PM

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KizL said:

beatdown said:

B U B B A said:

Able to range thru trees and range is same speed as casting..

NO FUCKING DELAY ON RANGE AFTER RUNNING

Animation is too fast....

Able to range run....Nothing like classic range.

Delays are bad

Right? This makes ranged viable.


~K!zL

I heard a 90 ranger can outdamage a flats.
Other than slow speed of ranging XP, it's buffed here? Still worth doing, even in PK to hold a bow on f2p PK or something versus just maging on the side?

As in melee + mage guy 1
Then range guy 2

Even that.

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KizL Send PM

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Shred said:

KizL said:

beatdown said:

Delays are bad

Right? This makes ranged viable.


~K!zL

I heard a 90 ranger can outdamage a flats.
Other than slow speed of ranging XP, it's buffed here? Still worth doing, even in PK to hold a bow on f2p PK or something versus just maging on the side?

As in melee + mage guy 1
Then range guy 2

Even that.

If you're p2p pking but that sucks. Real pkers don't even log in on p2p days.


~K!zL


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beatdown said:

Ranged sucks ass most of the time

In order to keep casting and staying on top of the target's square while ranging, so you're always in line to still make the catches, you have to be quick and can't really make a lot of mistakes.
For all those distractions the end result is usually just wasting a bit of prayer or doing 30 damage.
I find most of the time its more efficient to just leave the distractions in the bank and stay focused on catching and casting, now that we only have 1 ip.

Not worth it most of the time, unless you are outnumbering your opponents and can afford to have a guy just afk'ing in the back with bow equipped, but that's a diff story

Not how it was on classic and hands down ruins the wild with being able to shoot 15s as often as mage.


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