Making Sprites Look How They Should


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Billy Send PM

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From: Ardougne
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Tweaking some common sense stuff, for example the hatchet should not look like a battleaxe when equipped, it should instead have one head like this.
(which was an actual oversight from RSC)
08f93e112a93874349c1700895bb591c.gif

Next up I'll take a look at wielding pickaxes, as well as amulets that show what gem they have when equipped. Special thanks to http://www.rscrevolution.com/viewtopic.php?id=13221 for their help!


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Semirotta Send PM

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Looking good!


Lol...

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ReconOne Send PM

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If you have extra time can kite shields get updated to look like kites vs squares?  Should be able to use the same sprites for the (t) and (g) kites just remove the trims, I've always thought that was odd that kites and squares both look like squares.

Looks good tho


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Shinobi Send PM

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Also dragon med should have horns when wielded if you're going the extra mile on cosmetics..

And why can't we hold a R2H with both hands? An extra arm to carry that heavy runite sword is much needed.


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ReconOne Send PM

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Shinobi said:

And why can't we hold a R2H with both hands? An extra arm to carry that heavy runite sword is much needed.


I think the easier option (not quite a good as remaking the torso so it bends that way) is making the two handers thicker, or taller to make it different than the Long sword.

Something like Ky0lfO.jpg with my terrible paint skills.


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Shinobi Send PM

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ReconOne said:

Shinobi said:

And why can't we hold a R2H with both hands? An extra arm to carry that heavy runite sword is much needed.


I think the easier option (not quite a good as remaking the torso so it bends that way) is making the two handers thicker, or taller to make it different than the Long sword.

Something like https://snag.gy/Ky0lfO.jpg with my terrible paint skills.

Paint skills on point tongue


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Trupk3r Send PM

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Shinobi said:

ReconOne said:

Shinobi said:

And why can't we hold a R2H with both hands? An extra arm to carry that heavy runite sword is much needed.


I think the easier option (not quite a good as remaking the torso so it bends that way) is making the two handers thicker, or taller to make it different than the Long sword.

Something like https://snag.gy/Ky0lfO.jpg with my terrible paint skills.

Paint skills on point tongue


Paintskills better than noskills. fuckboy


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Shinobi Send PM

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Trupk3r said:

Shinobi said:

ReconOne said:

I think the easier option (not quite a good as remaking the torso so it bends that way) is making the two handers thicker, or taller to make it different than the Long sword.

Something like https://snag.gy/Ky0lfO.jpg with my terrible paint skills.

Paint skills on point tongue


Paintskills better than noskills. fuckboy

A real nice touch you bought to this topic there mate, good on ya! smile


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Billy Send PM

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From: Ardougne
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Yeah, i think we can move to the kiteshield sprite from trimmed for regular non-trim kiteshields, rather than looking like square shields. Tweaking the swords we would want some feedback on first. (for example As IBCrootbeer pointed out to me, the skeletons in RSC already have pretty accurately drawn scimitars, we can just crop and offset them).


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Shawzend Send PM

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It’s exciting to see some visual changes. Good stuff!

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ConeyMontana Send PM

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i want to see the rings on my finger


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TnT FoX Send PM

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ConeyMontana said:

i want to see the rings on my finger

Single pixel details... I like it.

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Bloody armour after fights and blood spatter, maybe some heads and limbs falling off. Lets go all out ;]


[img]https://i.imgur.com/MHnkLqY.png[/img]

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TnT FoX Send PM

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Mod Cash said:

Bloody armour after fights and blood spatter, maybe some heads and limbs falling off. Lets go all out ;]

Except... there is no armor degrading system atm. Get n0m to do it and I'll spraypaint some armor with red.

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TnT FoX Send PM

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ReconOne said:

Shinobi said:

And why can't we hold a R2H with both hands? An extra arm to carry that heavy runite sword is much needed.


I think the easier option (not quite a good as remaking the torso so it bends that way) is making the two handers thicker, or taller to make it different than the Long sword.

Something like https://snag.gy/Ky0lfO.jpg with my terrible paint skills.

You mean like this? (I'm gonna make it even more thicc before spending the 30 mins of tedious adding it to the game to test tongue)

2hsword.png

I don't know who this Ibcrootbeer is, I think he quit.

Big load Send PM

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It just wouldn't be rsc if you had an ugly fat sword as a rune 2h, or scims and daggers. So don't change those items please. Ammys ok, and hatchets too, but you may lose the nostalgiac feel if you change too much.


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TnT FoX Send PM

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"ugly fat sword" most of the sprites are first drafts just as a concept. For Comparison, it took about 10 minutes to make all the sword variants, and 30 minutes each for these:

hatchet.png

scimmy.png

I still haven't been able to test them yet, so they will probably change again, but to be clear I just love creating custom content, and this was an idea Billy shared with me, So I offered to help test it out.

Last edited by TnT FoX (10 Jan 2018 12:50)

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Semirotta Send PM

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Making these is super easy, just time consuming.


Lol...

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ReconOne Send PM

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TnT FoX said:

"ugly fat sword" most of the sprites are first drafts just as a concept. For Comparison, it took about 10 minutes to make all the sword variants, and 30 minutes each for these:

https://preview.ibb.co/eReGZ6/hatchet.png

https://preview.ibb.co/idXOgm/scimmy.png

I still haven't been able to test them yet, so they will probably change again, but to be clear I just love creating custom content, and this was an idea Billy shared with me, So I offered to help test it out.


Looks pretty cool, When you get the chance any ingame SS available?  I think the main thing is just to be able to see it and be able to see, thats a dagger, thats a 2h, thats a scim, hatchet, baxe etc rather then having dag, short, long, scim 2h all look the same length/style etc.

@big load. It also wouldnt be rsc with custom capes, god armor, (t) (g) armors, reaper, rings...Oh wait.. This is RSCR.


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TnT FoX Send PM

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ReconOne said:

TnT FoX said:

"ugly fat sword" most of the sprites are first drafts just as a concept. For Comparison, it took about 10 minutes to make all the sword variants, and 30 minutes each for these:

https://preview.ibb.co/eReGZ6/hatchet.png

https://preview.ibb.co/idXOgm/scimmy.png

I still haven't been able to test them yet, so they will probably change again, but to be clear I just love creating custom content, and this was an idea Billy shared with me, So I offered to help test it out.


Looks pretty cool, When you get the chance any ingame SS available?  I think the main thing is just to be able to see it and be able to see, thats a dagger, thats a 2h, thats a scim, hatchet, baxe etc rather then having dag, short, long, scim 2h all look the same length/style etc.

@big load. It also wouldnt be rsc with custom capes, god armor, (t) (g) armors, reaper, rings...Oh wait.. This is RSCR.

Just did one ingame sprite to test how it looks, I think the back half needs to be a little darker to be shaded properly

Maybe move it slightly to the left too, looks like he is holding it funny. and maybe make a stripe doth the middle slightly darker... and maybe sleep sometime in the next week


lol.png

Last edited by TnT FoX (11 Jan 2018 01:10)