Obelisk in edge

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B U B B A Send PM

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Hands down 20 people porting to wild for a massive war would be sick and hands down needs to be implemented.


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Verse Send PM

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+1


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KizL Send PM

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-1 the zeonk tp was taken out for a reason.


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soulfear Send PM

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+1 for a tele to grave yard

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Verse Send PM

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+1


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knack baby Send PM

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+1 would be sweet if you could choose location to. . . you can on old school rs..


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Nyx Send PM

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Using them should skull


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b0bz Send PM

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+1 and auto skull !


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B U B B A Send PM

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Nyx said:

Using them should skull


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boby Send PM

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B U B B A said:

Nyx said:

Using them should skull

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Au2er Send PM

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...I don't understand why you can't take the 30seconds to walk up.

-1


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F2p wild 24/7 below the fence please.

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n0m Send PM

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No wildy teleports at edge.

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The Squad V2 Send PM

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n0m said:

No wildy teleports at edge.

Every team fight just turns into border PKing no matter what level.... Why not keep low levels, 60s, 70s, 80s, pking at castle like they did on classic... One way teleport to GY obelisk for 90+ combat, keep the high level PKing in high wild just like classic... Castle is boring, same old shit, 123s trying to fight 114's in lvl 2 wild, teams trying to walk up but being blocked by 10 people border PKing. PPl also use as tactic when outnumbereing and will genuinely stand all in 3 wild or w.e attacking anyone who comes up. This is why team fights just don't last... No consistency, takes people 10 mins to get back out in wild cos of this border cancer

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The Squad V2 said:

n0m said:

No wildy teleports at edge.

Every team fight just turns into border PKing no matter what level.... Why not keep low levels, 60s, 70s, 80s, pking at castle like they did on classic... One way teleport to GY obelisk for 90+ combat, keep the high level PKing in high wild just like classic... Castle is boring, same old shit, 123s trying to fight 114's in lvl 2 wild, teams trying to walk up but being blocked by 10 people border PKing. PPl also use as tactic when outnumbereing and will genuinely stand all in 3 wild or w.e attacking anyone who comes up. This is why team fights just don't last... No consistency, takes people 10 mins to get back out in wild cos of this border cancer

It's not hard to walk around the people border pking if you want to go higher wild.. this is what people did in real RSC.

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The Squad V2 Send PM

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Yeah but nobody does walk around.. They just log out and it kills the PKing. Can't see what the negative about having 20 flats teleport to the graveyard all at once is. I'd rather see 20 flats PKing at the graveyard, than 6 flats PKing on the border and 15 out of wild saying fuck this shit, let's log

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B U B B A Send PM

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n0m said:

The Squad V2 said:

n0m said:

No wildy teleports at edge.

Every team fight just turns into border PKing no matter what level.... Why not keep low levels, 60s, 70s, 80s, pking at castle like they did on classic... One way teleport to GY obelisk for 90+ combat, keep the high level PKing in high wild just like classic... Castle is boring, same old shit, 123s trying to fight 114's in lvl 2 wild, teams trying to walk up but being blocked by 10 people border PKing. PPl also use as tactic when outnumbereing and will genuinely stand all in 3 wild or w.e attacking anyone who comes up. This is why team fights just don't last... No consistency, takes people 10 mins to get back out in wild cos of this border cancer

It's not hard to walk around the people border pking if you want to go higher wild.. this is what people did in real RSC.

Not sure why it was taken out....You make the wilderness 1 ip which is great, but why remove the tele to wilderness?
There was no complaints about teleport just bullshit multi's and camped accounts.-Which is now fixed due to new wilderness rules.

Hands down take out multiple things when only one thing was needed to be fixed which was 1ip and a delay.

You say people can just walk up, but you add a obelisk to wilderness? Contradicting yourself... to add some randomized teleport to wild which doesn't skull you and then post you can just walk up like classic really doesn't make sense to me....

The obelisk is useless to help promote pking the way it is currently implemented.

Not seeing the problem to make a graveyard teleport and if people want to use it they use it...People can continue to use castle as there pk destination if that is what they prefer..


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scornedmagi Send PM

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I think a group Tele would be cool... maybe have a tele for 5-10 people, the first one to touch it state the amount of players. They then have 7 seconds to touch it with that many team mates and boom team tele to east of gy by 4 times the distance of mad zenok and insta skull for the whole team or make it fun and go with a random number based on the team size. Not a Tele for single players. As your argument suggests the problem is for team pking this would solve the delema and seeing as it's 1 ip nobody could abuse this easily.


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KizL Send PM

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http://www.rscrevolution.com/viewtopic.php?id=10225


video was taken down sadly but Jedi explained it best.

But if you did add an obelisk I'd say make it random like the others and you can't use it for 5min after used once.



~K!zL

Last edited by KizL (12 Dec 2016 05:17)


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charlesb Send PM

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Lol walk around ? So foto vurrocknwildnto walk up to gy then cut across lol - enemy won't know you're even in wild lol what a joke idea

nOm leave the pking thoughts to the pkers

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KizL Send PM

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charlesb said:

Lol walk around ? So foto vurrocknwildnto walk up to gy then cut across lol - enemy won't know you're even in wild lol what a joke idea

nOm leave the pking thoughts to the pkers

Great way to get admins to listen. smh.

Only idea I can think of that actually would counter your bordering problem without creating Pj noobs would be Obelisk from edge that sends you to one of the other random Obelisks.

and yes it should skull you.



~K!zL

Last edited by KizL (12 Dec 2016 07:31)


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