Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes


Pepsi Send PM

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Deadman mode has returned to RSCR, this game mode is similar to the Deadman mode found on OSRS, where players play in a full world PvP environment. Deadmen won't be playing on a separate world, they will be playing along with regular players. Deadmen are a new character type just like iron-men or veteran mode.

This season, DMM players will be required to be completely self sufficient, at the bottom of the post there is a list of rules that Deadmen must follow. Please read them and if you believe that you won't be able to follow them, do not play DMM and risk getting banned.

Any additional rules or limitations will be posted before or the day of release!

Deadman mode main features:


- Full World PVP ( F2P world locations only! ), except in safe zones: Karamja general store, all banks apart from Draynor, safe towns are Edgeville and Lumbridge;
- Majority of world is single-combat, Barbarian Village area is multi-combat;
- Player killing you can raid your bank and get a percentage of your belongings;
- Depending on the combat level of the opponent killing you, you will lose a percentage of unprotected stats on death (can protect 5 stats);
- Access to safety deposit box for 10 items (not stacks);
- Access only to f2p world, items and skills;
- Attack range is determined by distance to nearest safe zone (distance to nearest safe zone / 2 = "wilderness level");
- Characters will have a combat level cap of 80, any character build is possible, but combat xp gain will stop when combat level of 80 is reached.
- Double experience rate (2x RSCR Rates);
- Protect Items prayer and Home Teleport are disabled for Deadmen;


Other features:


- No access to Wilderness;
- Completely separate economy from the regular players;
- Access to Auction House for buying and selling, limit of 3 listings. Any listings found for an outrageous price, will be considered a clear attempt to "hide" GP or items, and will be deleted by staff.
- No trading between Deadmen; you also can not trade any other players in game.
- Teleporting and logging out requires you to stand still for 10 seconds.
- Betty's Magic Emporium and Aubury's Rune Shops will have boosted 500 elemental runes in stock as well as 100 death runes;
- Lowe's Archery Store will have 600 bronze arrows and 450 bolts in stock.
- Fishing lobster, tuna or swordfish will yield 3x times the fish;
- Some of the available quests will be automatically completed: Cook's assistant, Imp catcher, Sheep shearer, Romeo and Juliet, Doric's quest, Witch's potion, The Restless Ghost and Shield of Arrav;
- Two runite ores added in Rimmington, can be mined only by Deadmen;
- Deadmen can't obtain clue scrolls;
- Shantay and blue moon inn banks are disabled;
- Deadmen receive a set of startup items to make the start easier;
- While killing NPC's Deadmen will have a chance to get a random supply drop;
- For doing Dragon Slayer quest, plank has been spawned in Barbarian Village;
- Deadmen can't receive quest XP while they have xp gain buffed after previous death;


Experience Rates:


16X combat experience rate (22X subbed)
12X secondary combat rate (18X  Subbed)
8X skilling rate (12X subbed)

Experience rate for rebuilding lost experience: 2x the above.


Subscriptions:


Subscriptions can be given to DMM chars by using the subscription card on your DMM character. Cards can also be transferred to DMM chars with staff help, if you need assistance, please PM Pepsi or a Senior Moderator directly on Discord.


Death in Deadman Mode:


If you die with a skull:
- You will lose percentage from 10 most valuable stacks in your bank to Bank Raid Chest. (Higher level opponent -> smaller percentage)
- You will lose percentage of all unprotected stats (Higher level opponent -> Smaller percentage)

If you die unskulled:
If you have taken damage from a player:
- You will lose smaller percentage from 10 most valuable stacks in your bank to Bank Raid Chest. (Higher level opponent -> smaller percentage).
- You will lose smaller percentage of all unprotected stats (Higher level opponent -> Smaller percentage).
- You will lose all items from your inventory and equipment.


If you have not taken any damage from a player:
- You keep 3 most valuable items.
- You don't lose any bank items.
- You don't lose any experience.


If you die and lose experience;
- Your experience rate for that skill is doubled until you reach the experience you once had.


Bank Raid Keys & Chests:


If you manage to kill a player in Deadman Mode, you will receive a Deadman Key. This key will give you access to chest which contains percentage of 10 most valuable stacks from opponents bank.


Deadman Key:
- Received upon killing a player;
- Unlocks bank raid chest;
- Cannot be traded, banked, only destroyed;
- When you kill a player who has got Deadman Keys in his inventory, you will get his keys;
- You can only hold maximum of five keys at a time, if you have five keys and kill someone, key will not be dropped.


Bank Raid Chest:
-Deadman keys should be used on Bank Raid Chest located in Edgeville bank;


Safety Deposit Box:
Deadmen have an option to keep their most valuable items safe using a safety deposit box which can hold up to 10 items, not stacks. The box can be accessed through Bankers.
b3875e08cffcb04340fcd4590b0c5fa7.gif


Stat protection


You can protect stats from being reduced on death:
- 1 Combat skill (attack, strength and defense);
- 1 Secondary combat skill (prayer, magic and ranged);
- 3 Skilling stats.
Hitpoints are auto-calculated on death.

You can protect your stats by opening stat menu and right clicking the stat you want to protect, and selecting "Protect <stat>".
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Skull mechanism:


- Skull default time is 15 minutes, maximum skull time 30 minutes.
- Each time you attack a player while you are skulled, your skull timer is reset and your skull time is extended by two minutes.
- If you attack player 30 or more levels below you, your skull time is set to 30 minutes.
- Your skull timer does not tick down if you stand still. You have to be on the move to lose your skull.
- Players who attack you when you are skulled will not get skulled themselves.
- Safe zones have high level guards, which attack skulled players trying to enter it.


Kill-streaks:
Each time you kill a player, your kill-streak increases. This is indicated by your skull color changing.
Additionally, the amount of Deadman Keys you hold in your inventory is indicated above skull by key icons.

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Deadman Appearance:
- Deadman Characters will have their name drawn in blood red, in chat and above head.
- Attack option is only shown on deadman players.
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Attackable levels
Combat level range can be seen in bottom right of a Deadman's client screen:
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Single-combat area mechanics


- 20 Second timer after combat before others can attack
- Timer is reset to 20 seconds on any damage from your opponent.
- You cannot attack anyone else but the person attacking you.


Seperate economy auction house from main game:


- Can't trade or pickup items dropped by regular players;
- Can't duel or kill regular players;
- Can't participate in mini-game events;
- Separate Auction House with sale listing limit of 3;
- Can't add new listings to Auction House if there are unclaimed expired auctions.


Guarded Safe Zones:


Safe zones will have high level guards, which will attack any players with a skull and, highly likely, kill them.
Safe zones are: Karamja general store, all banks apart from Draynor, safe towns are Edgeville and Lumbridge


Startup gear


Deadmen will receive some gear to help them get ahead in the game a bit quicker:
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Rules:


Deadman mode is hosted with a philosophy that Deadmen must be self sufficient, gather their own resources and always risk their own hard work. For that reason this season we will be implementing strict rules and will be monitoring deadmen related logs for any suspicious activity. This is also involved alternative character.;

- Trading items is disabled and not allowed;
- Selling items in auction house at low prices to make a trade is not allowed;
- Using mules to hold or transfer items is not allowed;
- Swapping items between regular game mode and DMM is not allowed, game moderators can only transfer you subscription cards;
- Trying to gain any wealth in a way that obviously show an attempt to transfer items between chars will be taken as a bannable offense as well. If there are any questionable situations, staff reserves the right to discuss the situation internally and take appropriate action against offenders.

If you find that being self sufficient is not your cup of tea, please do not complain or play DMM trying to break the rules, just skip this particular activity and enjoy the regular game mode. There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules. Breaking of any DMM rules will result in a ban of all parties involved, ban will count as a ban on regular game mode and may move you towards a list ban if you've been banned in the past.


End game and prizes:


The last day of this season When will be the last day you will be able to use these characters as Deadmen.
If you die on the last day, between Remove?T, your character will be banned until the end of the season.
On Date? DMM S3 characters will be converted to normal characters, this season, with NO XP reduction in combat stats. Skilling stats will be reduced to that of our regular XP rates.

The prizes and categories are as follows:

Awarded to all DMM S3 Participants:
-Deadman Participant forum pip

PKer Prizes:
-Last Man Standing: $400 usd, 5 gold subs, 5 platinum subs. Deadman Champion forum pip with 2h.
-Top K/D Ratio: $200 usd, 2 gold subs, 2 platinum subs
-Least Deaths: $100 usd, 1 gold sub, 1 plat sub

Skiller Prizes:
-Top Total Experience: $300 usd, 2 gold subs, 2 platinum subs. Deadman Champion forum pip with pickaxe
-Top Overall Skill Total: $200 usd, 1 gold sub, 1 platinum sub

Honorable mentions: People who didn't die on the last day, highest accumulation of specific items, etc.
Note: All eligible champions will have their accounts vetted, people who used rulebreaking advantages will be disqualified.

Mod Mel Send PM

Banned

From: Zanaris
Posts: 186

big_smile big_smile big_smile  Sick prizes! Leggooooo!


Feel free to message me in-game, on the forums, or on Discord with any questions or concerns you may have.

Click here for helpful links regarding RSCRevolution and our exclusive content.
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Perry Como Send PM

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Posts: 10

Banned for real world trading! (I'm letting the Crispy Mods know.)

PKer Prizes:
-Last Man Standing: $400 usd, 5 gold subs, 5 platinum subs. Deadman Champion forum pip with 2h.
-Top K/D Ratio: $200 usd, 2 gold subs, 2 platinum subs
-Least Deaths: $100 usd, 1 gold sub, 1 plat sub

Skiller Prizes:
-Top Total Experience: $300 usd, 2 gold subs, 2 platinum subs. Deadman Champion forum pip with pickaxe
-Top Overall Skill Total: $200 usd, 1 gold sub, 1 platinum sub

Synbios Send PM

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Posts: 290

I see nothing in the rules about it - I'm assuming it's OK to multi-log as long as you don't do any trading between characters and build each one up on their own?

Like for example using one character to defend from an attacker in a dangerous area while another is skilling. Is this allowed?

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S O B BSpace Send PM

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Posts: 675

Same rules as last year that nobody wanted to play?  Was really looking forward to this, but disappointed now.  Thought for sure the rules and accessible areas would get switched up.

There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules.

Kind of ironic that this was just copied and pasted from last years.  Cmon staff, you're doing a great job elsewhere but it seems this season of dm is having very little effort put in.  There's so many variations you could do and so much potential for this mode that this seems like a real cop out.

Last edited by S O B BSpace (17 Jun 2019 18:44)


Vet Paul
Iron Paul
Paul
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Hungry Game Send PM

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Posts: 202

F2p only is perfect
no wildy is perfect

things that could be better:
last DMM drops were very very bad and a lot of people maxed out before even getting a r2h drop. Drop rates were not mentioned but this is the reason everyone quit early on last time. If the drop rates are just as low whoever gets most kills very early on will win.

Last time underground dungeons level cap was 3-123 in a lot of places which made no sense either.

30Min punishment for a skull? but why? F2p area is really small, you cant go near banks skulled so more than 5minute skull is overkill.

a month long grinding and hiding mode despite the sick prizes is not what will get people hooked on this mode. You want people playing this mode the entire summer month Id say what needs to be done is make it action filled. Ez drops, xp for Pking people, okay droprates. Might consider bigger xp rates.


A potion that lets u say jump 3 or more squares to catch in wild or to escape from monster grab items faster or for anything thing it would be great for high lvl herblaw skills and good for market too.

Jauroo Send PM

Member

Posts: 250

Hungry Game said:

F2p only is perfect
no wildy is perfect

things that could be better:
last DMM drops were very very bad and a lot of people maxed out before even getting a r2h drop. Drop rates were not mentioned but this is the reason everyone quit early on last time. If the drop rates are just as low whoever gets most kills very early on will win.

Last time underground dungeons level cap was 3-123 in a lot of places which made no sense either.

30Min punishment for a skull? but why? F2p area is really small, you cant go near banks skulled so more than 5minute skull is overkill.

a month long grinding and hiding mode despite the sick prizes is not what will get people hooked on this mode. You want people playing this mode the entire summer month Id say what needs to be done is make it action filled. Ez drops, xp for Pking people, okay droprates. Might consider bigger xp rates.

Mod Mel Send PM

Banned

From: Zanaris
Posts: 186

Jauroo said:

Hungry Game said:

F2p only is perfect
no wildy is perfect

things that could be better:
last DMM drops were very very bad and a lot of people maxed out before even getting a r2h drop. Drop rates were not mentioned but this is the reason everyone quit early on last time. If the drop rates are just as low whoever gets most kills very early on will win.

Last time underground dungeons level cap was 3-123 in a lot of places which made no sense either.

30Min punishment for a skull? but why? F2p area is really small, you cant go near banks skulled so more than 5minute skull is overkill.

a month long grinding and hiding mode despite the sick prizes is not what will get people hooked on this mode. You want people playing this mode the entire summer month Id say what needs to be done is make it action filled. Ez drops, xp for Pking people, okay droprates. Might consider bigger xp rates.

Good suggestions smile Thank you. I'll forward these along. We're still tweaking final details so a post with updated, final rules and etc. will be posted before launch.


Feel free to message me in-game, on the forums, or on Discord with any questions or concerns you may have.

Click here for helpful links regarding RSCRevolution and our exclusive content.
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Pepsi Send PM

Banned

Posts: 1,187

S O B BSpace said:

Same rules as last year that nobody wanted to play?  Was really looking forward to this, but disappointed now.  Thought for sure the rules and accessible areas would get switched up.

There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules.

Kind of ironic that this was just copied and pasted from last years.  Cmon staff, you're doing a great job elsewhere but it seems this season of dm is having very little effort put in.  There's so many variations you could do and so much potential for this mode that this seems like a real cop out.

M1RilLg.png

I apologize that the event is not to your satisfaction, however, we are still finalizing the full details

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S O B BSpace Send PM

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Posts: 675

Pepsi said:

S O B BSpace said:

Same rules as last year that nobody wanted to play?  Was really looking forward to this, but disappointed now.  Thought for sure the rules and accessible areas would get switched up.

There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules.

Kind of ironic that this was just copied and pasted from last years.  Cmon staff, you're doing a great job elsewhere but it seems this season of dm is having very little effort put in.  There's so many variations you could do and so much potential for this mode that this seems like a real cop out.

https://imgur.com/M1RilLg.png

I apologize that the event is not to your satisfaction, however, we are still finalizing the full details

Additional rules and/or limitations would not improve on the currently posted rules, it would just make it more restrictive.  The mode should have been completely reworked using user feedback.  Adding some minor variations isn't going to fix last years mode.  After day 2-3 of last year it was pretty much dead except for maybe 5 people online at any given time.  This would have been a great opportunity for custom areas, NPC's and items available to dm only that could wipe at the end of the mode.  Having a skilling reward and aspect is great, but skilling was very restrictive last year.  Even something closer to season 1 would have been an improvement.

I can only provide critique based on what's posted, I can't really take an ambiguous disclaimer into account.


Vet Paul
Iron Paul
Paul
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Jauroo Send PM

Member

Posts: 250

Pepsi said:

S O B BSpace said:

Same rules as last year that nobody wanted to play?  Was really looking forward to this, but disappointed now.  Thought for sure the rules and accessible areas would get switched up.

There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules.

Kind of ironic that this was just copied and pasted from last years.  Cmon staff, you're doing a great job elsewhere but it seems this season of dm is having very little effort put in.  There's so many variations you could do and so much potential for this mode that this seems like a real cop out.

https://imgur.com/M1RilLg.png

I apologize that the event is not to your satisfaction, however, we are still finalizing the full details

The drops should be done differently or the drop rates for rune items should be higher, there were only a few people with full rune 2h last time and pretty much no1 else stood a chance against them and after a few days you literally had to walk hours to find a fight

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S O B BSpace Send PM

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I'll admit right off the bat that there are many people here that would have better pk ideas than I do, but this is what I would have thought would have made for a better DMM:

1.  Remove level cap on combat.  If people want to put in the effort to be able to smash on people, more power to them.  in Season 1 we had people with 99 strength in under a couple days.  It's not that hard with these inflated XP rates.

2.  Enable the entire world.  I know what you're thinking, it'll be too hard to find people to PK.  Solution:  Add all DMM to the in-game world map.  I know n0m tested out this feature before, so it can be done.  Maybe add a custom item that on use removes you from the map for 2-3 minutes so you can sneak up and hunt people.  Increase teleport timer to 15-20 seconds from 10.

3.  Remove the XP loss on death.  The item loss is enough.  The item loss is a benefit to the killer, and a detriment to the person who died.  The XP loss is simply a grief factor, it makes the game less fun for the person who died, but doesn't add any benefit to the person who killed them.  Removing the XP loss will make people less scared to PK after building up skills.  If someones going for the high skill prize and has 80+ crafting/mining/smithing, do you really think they're gonna stay and fight?  Na, they're gonna hide and/or haul ass to a safe zone.

4.  Add some fun new combat items.  Let things be a bit OP and unbalanced, it's only for a month.  Of course the items will be removed when the chars are converted to normal characters.  Bring on the dragon chain, legs, large and 2-hander that only drop from high level NPC's, it adds incentive to play the mode.

5.  The self-sufficient concept but still enabling the auction house doesn't make sense.  In my eyes, you should be able to trade among YOUR OWN deadman characters.  How do you do this without people having mules being an issue?  Team banks only.  To be on a team, all team members have to be on the same forum account, and have to have the same IP whitelist.  This will still deter people from account sharing because of the risk of losing your own bank if your teammate dies.  Trading is disabled, but you can deposit into your team bank on one char and withdraw on another.  This brings MORE characters into the world and the appearance of a more active server because people will multi, which will in turn create more pking.  Since except for one place, the whole world is single-combat, I don't see the downside in letting people multi this mode.

6.  I know I’ll get ostracized for this, but the cash prize thing just seems unnecessary.  I think there are better in game prestige rewards that would be more fun and wouldn’t cost the staff anything.  Maybe special custom rares, vouchers for future holiday rares, something of that nature that would have significant in-game value.

Last edited by S O B BSpace (18 Jun 2019 05:51)


Vet Paul
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xfermepoop Send PM

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S O B BSpace said:

I'll admit right off the bat that there are many people here that would have better pk ideas than I do, but this is what I would have thought would have made for a better DMM:

1.  Remove level cap on combat.  If people want to put in the effort to be able to smash on people, more power to them.  in Season 1 we had people with 99 strength in under a couple days.  It's not that hard with these inflated XP rates.

That + full world so you can just hide away and never be found and max out? Wtf is wrong with you lol


CuVwd9w.png

Mr Herb Send PM

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Posts: 81

xfermepoop said:

S O B BSpace said:

I'll admit right off the bat that there are many people here that would have better pk ideas than I do, but this is what I would have thought would have made for a better DMM:

1.  Remove level cap on combat.  If people want to put in the effort to be able to smash on people, more power to them.  in Season 1 we had people with 99 strength in under a couple days.  It's not that hard with these inflated XP rates.

That + full world so you can just hide away and never be found and max out? Wtf is wrong with you lol

Should have kept reading..

2.  Enable the entire world.  I know what you're thinking, it'll be too hard to find people to PK.  Solution:  Add all DMM to the in-game world map.  I know n0m tested out this feature before, so it can be done


Druid \\ 89 Iron Pure, Legends Access
Iron Druid \\ New Ironman 06/28/2019 creation date
Han Swolo \\ Mostly grass fed awesomeness
Mr Herb \\ Lv3 nub

xfermepoop Send PM

Member

Posts: 41

I kept reading but I'm not ignorant enough to think the map showing where other players are is a good idea LUL, the guessing is part of the fun. Walking around the entire f2p and p2p map isn't fun. We all did that on the first Deadman


CuVwd9w.png

humans Send PM

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From: Best Pk
Posts: 196

S O B BSpace said:

6.  I know I’ll get ostracized for this, but the cash prize thing just seems unnecessary.  I think there are better in game prestige rewards that would be more fun and wouldn’t cost the staff anything.  Maybe special custom rares, vouchers for future holiday rares, something of that nature that would have significant in-game value.


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Last edited by humans (18 Jun 2019 14:52)

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S O B BSpace Send PM

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xfermepoop said:

the guessing is part of the fun. Walking around the entire f2p and p2p map isn't fun.

Well that's quite the contradiction, isn't it now?

You can walk around guessing all day in the wilderness right now.  This mode is supposed to be fresh.  Adding a new concept like marked players on the map is one of several good options to change how PKing works.  You're complaining that you did that in season 1, well season 1 still had a much better participation rate than season 2.  You'd rather walk around the empty f2p area finding nobody?


Vet Paul
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Pkingusedtobefun Send PM

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I am so disappointed literally nothing was changed besides the removal of supply drops which was literally the only good thing of last DMM, it was just bad drop ratios... I seen so many people abusing auction house and still trading / transfering / using mules. The winning character literally had 4 people using it.. why is that a thing?

And a full month this time? it didnt last 4days last DMM.. $1200 prize seems more like your hoping we'll all sub up and you'll double up.. I think you need to completely rethink this.

Hard off Send PM

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FFS, make it easy.

We need more cabbage patch wars and less pixel hugging edge sitters.  No safe zones.

Full loot, no protecting anything, no safe deposit box.  Exp loss is stupid.  Encourages people not to fight.

Allow trading.  Banks are for gold only.  Can multi fight anywhere.  No restrictions.  Any combat can attack any other combat level.  Makes checking builds useless, and more training = better fighting.  Multi logging will be a thing of the past, if both chars are running for their life from a higher level char.  He who has the better char and better clan wins.

Basically, fight anywhere, clan based wars, you die and you lose everything.  Just like the good old days.

Hardly anyone played last season.  Too many god damn restrictions.

Last edited by Hard off (18 Jun 2019 23:38)

Pepsi Send PM

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Posts: 1,187

Pkingusedtobefun said:

And a full month this time? it didnt last 4days last DMM.. $1200 prize seems more like your hoping we'll all sub up and you'll double up.. I think you need to completely rethink this.

Hard off said:

Hardly anyone played last season.  Too many god damn restrictions.

This is far from a mandatory event. You do not need to participate if you don't want to, nor does anyone have to buy subs.

I don't recall the exact number off the top of my head, but there were more than 200 DMM characters who participated last year.  Ofc many stopped playing DMM because they simply could not keep up due to real life obligations, and had no chance of winning

What is more intriguing, is why you have to make brand new forum accounts to make such complaints and accusations.