Just keep both? Why is that such a problem. It's not like d bones were 7-8k ea anymore lol they barely even sell at 3.
It's gay, but it does also offers 2 PK'ing spots instead of one. One is 1ip, other is multi so you can actually defend yourself, I think it'll bring lots of fights.
best results i ever had were with 99 stats on real RSC. I dont care what anyone says. there were no "glitched" stats.
Oi hi matt nice still seeing u forums.
On topic. Personally, i always went with what was lucky to me and sticked with it. I felt confident with 42-60-66-88-94-99 attack. Hitted pretty hard in wild and staking, so I sticked with em for personal reasons... but technically, any level could be better depending on the day and the RGN's you're getting at that specific time.
Batching sheep is randomized? I mean, shouldn't it be like other skills, lvl/10?
And match tree/log color to bow color too... Oak blue, Willow Yellow, Maple Orange, Yew Red, Magic black.
made a new account, fine now lol
Welcome then if you need a lil kickstart you can PM me if u see me online
Billy is legend haha. Should actually change topic name to gather more readers
Hitting remains a formulae, so it really is just mathematics. The higher you are, the better you'll hit. But personally, Ive always had the feeling, lets say 66 attack, hitted better than any other level on 40 def. Its just a mix of 66 gives a better purcentage than 65 and down, and I didnt rly noticed a difference between 66 and 67+ to 80. I guess its just mentally that people have their own prefered levels and trusted em (I prefered 94 attack over 99 on original) despite being statistically inferior. I had the feeling it was hitting the same as 99, but allowed me to make my opponents start 3 pieces bare when staking because of HP levels, so it added up being good for me.
Badboy666, thank you for your input!
Though currently veteran players *can* trade with regular non-veteran players, so having a team bank wouldn't add anything that isn't already available to veterans.
Then. Ofc I agree I thought veteran mode was kinda 1 player playing like ironmen modes.. I was just worried about the fact that players being active for 4 years like me would start with a huuuuuuge advantage over new players just starting veteran. But hey I dont mind making it a bit easier for people, they'd still put in the 1x work
I seem to have lost a lot of quests from my list. I am wearing legends cape but now all quests in the run up to completing it, including legends itself are gone. I hadn't noticed it as I only usually PK on the account in question. Unsure if it's from when we had that rollback a while ago but something's not right. Tried opening a ticked, got closed, PM'd a few staff members on Discord, I appreciate you guys are busy if someone could get back to me, preferably on Discord as I'm most reachable on there that would be appreciated
Already happened to me once, I lost like half of my quests and ended up not being able to wear a rune plate after dying from PK'ing haha Hopefully you'll get help soon
maybe it can hide ashes?
Just set ground items visible to OFF when firemaking Also, it ain't that much of a perk for getting 99 firemaking lol
Hiya Badboy666, curious why you're against mixing the two groups together? Under this particular proposal, it's not as if existing teams would be unable to refuse a non-veteran (or vice-versa) player from entering their group and with all additional incentives (or bonuses) removed aside from a shared bank, this would mainly be an option for friends who can already trade each other to have a more simplified method of helping one another out.
I am not playing veteran mode so I wouldn't actually bother personally, but regular version is running 4 years strong... if I could just trade, let's say 100k coal and 30 millions GP, from my main account to my veteran account, wouldn't it be unfair to people who just started veteran mode?
I've always been for an equal competition when a new version/gamemode gets out, so it gets fair for everyone. It was principally what I had in mind when I said regulars shouldn't trade with veterans (team bank allow transfers between accounts so.) I am not personally against a veteran being in a normal team to benefit of the few perks there is.
Mixing veterans with non veterans -1
Having team bank for multiple veterans to ease transfers (if they are from diff timezone) +1.
Why is everyone so hung up on the RSCrev start date?
Because we can't just celebrate a false anniversary loll and I provided proof to just end the debate.
Also yeah, good luck to all DMM's. I don't have enough motivation for season 1, but if it's a huge success I may try season 2
Just searching through forums woulda been easier than being based on an obsolete thing... I played version 1.0, and This "new version" account was created May 10th 2014, If I recall I was 2 days late to the official opening. RSCR v1.0 was april to winter 2013-2014 (dec, jan or feb).
https://www.rscrevolution.com/viewtopic.php?id=135.. Beta version was on May 2nd, 2014. Couldn't find official launch, but may 9th 2015 was first anniversary events so May 8th is probably the exact date.
On a side note: https://www.rscrevolution.com/viewtopic.php?id=2986 this is the day I became Mod haha whatta story it ended up being lol the dick moves from big bird lol
Turns out I remembered the incorrect date, it's 19th according to the waybackmachine.com
We will be respecting this as the "birth", since that's the time when this post was made. The DMM will still start on monday and won't be postponed any longer. Will be adjusting the news post.
This is RSCR version 1.0. The current version we are playing opened in May 2014, around the 8th if my memory is fine.
Hobby: Selling drugs
Or is it the other way around?
Jokes, I'm into sports, gaming and spending time with family/friends alot for the rest of my IRL (occupation is real though)
Long live RSCR
Dunno why it still hasn't been removed yet. Maybe we should spam discord to be more vocal? 1ip east wild is crazily useless.
I think what he meant is the possibility to hold many "not active" clues, so you can farm an inventory of them, then go clue'ing... It would indeed save time instead of having them 1 by 1, by reducing the walk time (which is pretty boring tbh, and the main reason I don't clue myself). Make it so you can hold many of them, but only click 1 to make it active so your many clues don't get mixed up.