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Farewell! Thanks for everything. by n0m

General Discussion > Farewell! Thanks for everything. > Re: 6 Mar 2020 17:14

Synesthesic said:

I hope you find happiness in your future endeavours n0m.

Thank you for your contributions to RSCR.

Take care.

Syn

Thanks!

Mouse said:

Well my comment is going to be pretty fucking irrelevant but thank you n0m. I've met a lot of cool people on here and I think about them every day. I've had a lot of fun times. Appreciate it. Take care.

Thank you. and that's not irrelevant! I find it very heartwarming to have created and maintained a place where friendships and even relationships have been made smile.

Farewell! Thanks for everything. by n0m

General Discussion > Farewell! Thanks for everything. > Re: 5 Mar 2020 18:41

Stolt Archer said:

Thanks for everything brother, hope you the best in life moving forward!!

//hardcore pker

OOPSIEe said:

CHEERS

Nyx said:

Good luck with the future, sometimes moving on is just the best thing.

I would just try and look back on what enjoyment you have gotten out of running rev in the past, ignore the bad and just move on with whatever you want to do in life.

It's all just a game at the end of the day.

imRonald said:

Thanks for everything n0m, and Best of luck wherever your path leads. You build the Best rsc server I’ve seen.
I fully understand ur decision to leave.

Thank you all! I appreciate you giving a respectful response even though we've not always seen eye to eye on things. In the end though, I think we landed on the same page.

Umbaman said:

It is very understandable to leave this game/community, since this is a quite demanding environment. Thus I completely respect your decision to leave. Hopefully you will find the peace you are looking for. Enjoy your future personal time and good luck on your future career.
I have perceived you as a motivated person who puts effort into this server. Thank you for a lot of awesome updates. Thank you for the right click web function. I apologize for having been impatient at times and possibly stressing too much.
All the best to you.

Umbaman

Umbaman you especially have brought joy to the otherwise rainy days for good while now and you've grown to become big part of rev history and that's in a good way. You're one of the reasons to login.

S O B BSpace said:

Hey n0m, sucks that we never got to have that chat about how to fix skilling/ PvM.  I had so many ideas that I was trying to put them all down on paper to provide to you, but I hadn't finished it and it was already several pages long. 

I hope that you consider completing RS1HD, and instead of listening to the toxic PK community that actually hindered new players from coming to this server, focus on skilling and PvM.  I firmly believe that's the route to continue to make RSC successful.  I hope maybe in several months you might get the desire to finish that project and start anew, with the best RSC ever created!  RSCR was a great project for you and I'm sure you learned a lot, and you know what mistakes were made and won't repeat them. 

Let me know if you ever want to talk about development, if not I wish you well in wherever you go.

Hey, I don't think I will be wanting to be involved in any decision making or be involved in the development process as far as the game goes. For a good while now every idea or piece of content seemed wrong or a bit off (even if it might not be so), and so I have not made any decisions for most part hence the lack of actual content.  I will however finish RS1HD at my own pace, I think the project deserves to be released. A lot of the work is already done, but it needs quite a bit of fine tuning before it can be played with.

Farewell! Thanks for everything. by n0m

General Discussion > Farewell! Thanks for everything. > Re: 5 Mar 2020 16:56

CroCop said:

n0m said:

This post is summarizes why I'm leaving. Demands, entitlement. Even at the point when I'm leaving there's a guy posting on farewell letter saying I should have done better and I should come back to do better.

You can always "do better" and someone always finds "flaws", there's always "more" to do. Great that you find endless list of things to implement, as with any project that's always the case and that still doesn't change the fact that it's something I should continue to do. For me personally I don't see anywhere to go from here, this is a dead end for me.

You just don't get it. This game is dead to me.

This post shows why the players are leaving. You lost your passion, even though you have many people who wanted to help you make improvements. You had many good ideas given to you and you implemented none. You saw our suggestions as "entitlement" and "demands". Remember, we actually play the game, we know what changes would help the game out. When is the last time you sat down to run laps at the garbage wild agility course, for example? Or when was the last time you had to mine in the guild with 3-4 people there when they're all mining in different directions instead of together? I'm going to guess it's been years, and maybe never even happened. When you don't play, you don't really know what to do in the way of updates.

You always seemed to just listen to the pkers on what updates should be done, and always focus on pk. That's why the hard to gank lower wild east slayer dungeon was moved up to 60 wild far away from a bank with no teleport, to give pkers an easy target. There are plenty of other servers for mindless pk, and that's where all the people went. Those of us who don't like pking as much were trying to focus on the skilling / PvE when we suggested updates, because that is how RSCR could stand out like RSCR has stood out with slayer being added. You were clearly lost and we had no updates outside of the wild forever (you've just admitted as much, you don't see anywhere to go and the game is a "dead end", which is total bullshit, the game has many paths forward if someone would put in a little bit of time for QOL changes). But it's not like we were leaving you to do guesswork and just screaming UPDATE UPDATE UPDATE without suggestions and you were overwhelmed, you had plenty of support and ideas.

If you truly see no where to go, you've become blinded by who knows what, but it doesn't matter at this point. It's clear you made up your mind, I won't ask for you to come back again. Sorry for caring about the server. If you think people like me are the reason you're leaving because we actually play the game and just wanted improvements and gave you lists of suggestions to help improve the server and make it more fun for non-pkers, you've got problems, and I hope you leaving will give you peace of mind at least. Just remember, we're not the enemy, we're the ones who actually care about the server, you need to realize that. The PKers who left to other servers, the people screaming for a full reset, and the people who just silently quit the game are the ones that don't care about the server, we cared enough to give input as real players. Maybe whoever is left will listen to the actual players and make QOL changes that the actual players want. The server doesn't have to stand still and slowly fade away. It's up to whoever is developing now. Good luck to you and to us.

Yeah once again good example why I wouldn't want to stay here. You don't have to say anything more.

No wonder I was the only real developer left here. You've been given a complete game, everything else is a bonus. If you don't enjoy the game for what it is maybe it is time for you to move on as well. But really, you're coming on my topic criticizing me, blaming me, demanding more. You don't even see it do you? Your attitude and what you've spat out summarizes very well what's wrong with this community.

The same shitty mindset you have is shared by few, and they all think they know better.. and you know what? They're all saying the opposite things. It's just proving the fact that no matter what you do, you're doing it wrong. You do what one says and another of them starts blaming. This is beyond the point though. I'm just blown away of the fact that you got the nerve coming to this topic, saying these toxic things with that toxic mentality. It's like one final fuck you and reminder why not to change my mind. But thanks anyway.

EDIT: You should read all this coming from the person who not only wrote all the original content with Fate and Kevin, but went beyond and implemented all of the custom content and features there is, re-invented some of original features. On top of that all the things player wouldn't even know about and won't ever see. The moderating backend, game logging system, player snapshot system, server core optimizations/reinventions, the tools to manage and create content, server administration and the list goes on. Literally everything has been on my shoulders for years, and nothing is ever enough and nothing ever works. Not to mention that what I've programmed, invented, designed gets leaked every now and then due to snakes that I've trusted. Then everyone else is on same level again as we are and RSCRevolution has nothing special to offer once again? All the work I've done doesn't matter anymore and isn't even considered because everyone else has it. That's exactly the cycle that has been going on. ON TOP OF ALL THIS people have the nerve to blame me for killing RSC, call me a little bitch for venting my frustration about this or claim that I'm not doing jackshit and never have.

Farewell! Thanks for everything. by n0m

General Discussion > Farewell! Thanks for everything. > Re: 5 Mar 2020 13:42

CroCop said:

It didn't have to go down this way n0m. I understand your frustration, but I wish you'd come back and work with me to give it a real shot at reviving RSCR. If you won't come back, I hope those that are still here will work with me to get real change for the better.

The other part is.. There’s nowhere to go from here, I’ve done everything there’s to be done, and a bit more. I’d take back a couple updates if I could to be honest.

There's no where to go? What about actually updating skills? rscrevolution is a skilling and PVM game at the end of the day. Look at RS3 and OSRS. The PvP is there, but it isn't the focus. You tried balancing the game around a PvP sideshow too much.

As I had told you, you could have focused on tweaking slayer, easy QOL changes to make other skills less tedious / more enjoyable, offer perks for leveling past 99, reworking skill capes. It wouldn't have killed the server, you leaving might do that however. I don't know if the remaining mods / admins have the desire to actually improve the game and make it into a better version of RSC as it should be. Too many people holding onto nostalgia like their life depends on it. Truthfully, I think that you may have been also.

Compared to the now dead official RSC, you made great improvements. What you did with slayer was great. Batching was great. Bank updates are great. Why not continue to make changes and improvements to make the game more enjoyable? Were you that afraid of making it "easyscape" and having some autistic people lash out at you for ruining their RSC nostalgia? I gave you tons of suggestions, because I actually play the game and know how to make it a more enjoyable experience akin to OSRS, which is obviously very successful.

As you said, the pking is "hardcore" here, people stick to teams and have been sweating their balls off trying to perfect their catching and casting for years. You were never going to attract a more casual community to fill the wild and server with by just chucking some wilderness updates here and there and not working on any of the other skills outside slayer. And you didn't even finish slayer, there is still a lot that could be done to improve it.

RSCRevolution isn’t something I’d play myself.

Not many people would play it, because it is currently still only a game meant for people who want a hint of nostalgia and those who want hardcore PvP. It isn't a true RSC Revolution, it's RSC with a few good QOL changes and slayer and some sparse PvP. If you had listened to my (and other people who actually play the game other than pking) QOL skilling ideas before you did the Christmas phat drop and started your advertising blitz, I think this game could have had a decent revival.

It's not too late to have a RSCR revival, but it will take someone who actually listens to the players who play the game outside of pk to save this server. And who won't make us wait months for small changes, or no changes at all. The game needs to move more in the way of "easyscape" (AKA not a boring grindfest missing important QOL updates and adding new content) and the goalpost needs to be moved past just hitting level 99 if we want to have a healthy population on the server. Goalposts like 100m exp capes, 200m+ exp capes, with skilling perks, something worth spending weeks / months working towards.

I don't know if this will happen, because it seems like everyone who has admin on this server seems to think they know best, when most/all of them just pk here and there and other than that don't play the game anymore. I can't blame them though, there is no real progress in updating the game and making it a fun experience outside of pvp. I would like to be a part of trying to make real changes and pushing the game forward. It's supposed to be RSC Revolution, not RSC with no updates to agility firemaking mining smithing crafting woodcutting fletching etc and leaving slayer unfinished. We don't need complete skill overhauls or server resets, we need QOL updates immediately and small content addons over time to try to retain players and build a player base. Then we can also work on adding more / better PvP updates that the community actually wants. It's not all about skillers, and it's not all about PvPers, it's about both needing changes. I won't speak to the PvP changes, but I sure as hell know a lot of skilling changes to be made.

Edit:
If you want to work with me and implement my ideas, what do you have to lose? You set a great foundation, you are clearly a great coder. Let me work with you and give it one chance to work on skilling and PvE, the core of the game, and put PvP updates on the side for now. I'm sure for someone like you you would have no problem coding these updates. They're not big updates, but a bunch of small updates can easily add up to be more awesome than a big update. I just want to see this server not only survive but thrive, and without you, I don't know if that is possible. I probably should have sent all this to you before you left, but I didn't think you'd really leave, and I didn't think you would listen to me. Here's my last chance though. I hope you listen and reconsider leaving, at least for a bit, to work with me and try to go in a new direction, one last chance. Come back n0m.

This post is summarizes why I'm leaving. Demands, entitlement. Even at the point when I'm leaving there's a guy posting on farewell letter saying I should have done better and I should come back to do better.

You can always "do better" and someone always finds "flaws", there's always "more" to do. Great that you find endless list of things to implement, as with any project that's always the case and that still doesn't change the fact that it's something I should continue to do. For me personally I don't see anywhere to go from here, this is a dead end for me.

You just don't get it. This game is dead to me.

Farewell! Thanks for everything. by n0m

General Discussion > Farewell! Thanks for everything. > 4 Mar 2020 18:00

This is a very toned down version of what I wanted to originally say, it’s been hard to hold my tongue about all the disgusting shit going on here, so instead of venting I’ll just tell you tldr.

The reason for my leaving is quite simple, you only need to know what has happened over the years, and the fact alone that I've been here for 6 years. What was my passion, escape and my source of enjoyment has turned into burden and source of toxicity.

It feels dead to me, a dead end and this feeling has been present throughout last year for the entire time I tried to salvage dying server, but I didn't recognize it or want to admit it to myself that it's time to move on.

There’s something I want to say: money doesn’t drive me. RSCRevolution has taken its toll on me and it’s been pretty damaging to my mental health. There’s no amount of money that could have made up for that which is why I have never done this for money and it’s always been for the community.. For the same reason I’ve turned down offers to buy RSCRevolution that have been very generous… but useless to me.

“But didn’t the deal with Billy go bad because you wanted more money?”
If you think about it black and white, it might seem that way. Fact is, it was about what I learned from the other person by doing that which was the dealbreaker and not the money itself. To this day I still stand by my decision to cancel the deal, the only thing I’d change is not offering the deal.

I tried to come back for 2020 after the christmas break and the feeling I described above was not going away like I expected it to.. It was just stronger than before which lead to thoughts of doing less, leaving, just anything else than this and shortly going from “I’ll be doing less” to “I’m leaving”.

Big part of what killed RSC for me was the disgusting people in this scene.. snakes, hypocritical, deceiving, manipulating, selfish, entitled, ungrateful and unfortunately the handful of good apples here don't make up for the rotten ones. There’s so much to inform you about but I’d rather not go on that route. It’s better to just leave it behind.

The other part is.. There’s nowhere to go from here, I’ve done everything there’s to be done, and a bit more. I’d take back a couple updates if I could to be honest. Because of RSCL and it’s leak we’ve had to compete by doing custom unique things that maaybe haven’t been all that great ideas after all.

RSCRevolution isn’t something I’d play myself. Due to few custom updates I don’t like, the mentality of players, etc. the game really isn’t enjoyable, and hasn’t been for good while. I’m a PKer at heart, and this ganking, big team, multi bullshit and ‘hardcore’ pkers have absolutely destroyed any hope I had for functioning wilderness. For two years I’ve just thought, well the game isn’t for me and not bother.

I’m leaving with the last big gift, I’ve rewritten the server core and making sure it functions correctly and efficiently, utilizing proper concurrency techniques and synchronization, the entire process took about one month of active daily development. There was lots of bad code and design all over the place because of how I’ve mostly rushed things due to always feeling like there's a big pile of dishes to do, but the pile isn’t getting smaller. And let me tell you there’s no server that has fixed these issues if anything they’ve added on top of them... RSCRevolution being the first at it again while others jerk around until it’s handed to them (bitter joke)..

Thank you all for supporting me through the years, and continuing to appreciate what I’ve built over the years. There are a good amount of genuine people left here and I appreciate each one of you a lot.

Thank you RSCRevolution Staff! Our current team especially has the most genuine people I’ve been around for good while which is something I can appreciate. Players shouldn't forget that they’re volunteering to help, tone down with your demands.. and don’t give them shit for minor mistakes.

EDIT: I've deleted my RSCRevolution discord account (n0m), and demoted myself on RSCRevolution. If you want to send me a message I might check my inbox on this forum account few times before I don't anymore.

Player Killing overview on RSCRevolution by n0m

News > Player Killing overview on RSCRevolution > Re: 19 Jan 2020 07:01

Stolt Archer said:

Can we have pkpoints counted on the mac adress instead each char?

Hey.

Interesting idea. I think safer option would be to tie them to single forum account. Mac address is not safe for storing currency as anyone can spoof their Mac to be anything so it would be about same as being able to steal from a bank account by knowing the account number.

Patch 13/01/2020 by n0m

Update logs > Patch 13/01/2020 > 13 Jan 2020 04:16

Client:
-New hotkeys:
* ESC closes any window that is currently open.
* Tab to reply to last person who sent you a message.

-New settings:
* Chat font size
* Menu font size
* (Android) Castbox left or right.
* Camera Smoothing On/Off
* Camera auto rotate 90 degree turns or 45.
* Attack option Normal/Left/Right Click.

-MiniQuest UI changes:
* Simplified the quest prompt
* Added all quests available to quest list for preview.

-Inventory lock: It will now hide inventory when hovering on other tabs.
-Team tab will now blink if you've got unread messages, similar to Private tab.
-Market 'Rares' category now includes new rares.

Server:
-(Hotfixed awhile ago) Fixed mercenary plates (and tops) with gauntlets
-Channel 2 is now enabled by default.
-Trading is now disabled in DM
-Legacy transfered characters turned into iron men removed.
-Fixed platinum sub dialogue typo.
-Added auto teleport to Edgeville if you login in event areas.
-Updated dragonstone amulet teleport option to new Edgeville.
-Fixed being able to spawn infinite count draynors.
-Fixed Drogo's store not opening
-Disabled door closing in Edgeville
-Added mercenary armour conversion to Thrander.
-Fixed Slayer Amulet teleport error
-Fixed batch window staying open while charging Slayer Amulets.
-Ground Items in DM Area will now be wiped when you leave.
-Disabled ability to teleport out of Edgeville DM Arena.
-Added ::lastdm command to view previous DM stats.

-Core optimizations to help with that lag we've been having.
-Capture the flag now gives 180 points for winner team, kills give 5 points and captures give 40 points.
-Fixed error in automated event system which caused it to stop working.
-"CTF" map boundaries updated, to fix getting kicked while respawning.
-Slayer monsters will now aggro at players who don't meet requirement to kill, but players cannot damage them.
-Fixed being able to open bank in survival by talking to banker prior to entering command.

NOTE: CTF displays "-76" points, it's visual bug.

Thank you! by n0m

News > Thank you! > 29 Dec 2019 01:08

Thank you all for playing our Christmas Event this year! We are mindblown on how well it turned out and very happy about how many players ended up joining. The highest online count for this event happened at end of the event with over 240 online and 160 unique players!

7d87b1e162cb06b2fc59ef4dafbe9998.png

It was very heartwarming to see the community back together, playing the game and giving us the feedback to make it even better next time!

f416de89f5c57a86ddd4db9daccf9952.png
Edgeville during last hour of event

We are extremely motivated to drive the server forwards and make it the place to be for everyone. As we have promised, the next game update will be for the skillers. Please let us know what you would like to see in the update smile

Thank you, and MERRY CHRISTMAS!

-RSCRevolution Team

NOTE: The event has ended, but we will keep Devil XP and Christmas Shop available till 1st of next year!

Christmas Event Headsup by n0m

News > Christmas Event Headsup > 21 Dec 2019 00:38

Christmas Event will begin on 22nd and end on 28th.  We're sorry for not making announcement sooner, there's been quite a lot on our plate lately and we're short on developers. We're recycling previous years content a lot for this event due to the same reason.

There will be another post with more information made at release

The following things can be expected from it:
-New cosmetic item for amulet slot
-Christmas tokens
-Christmas store
-Grincher
-Devil XP (Double XP given 6 hours at time, 4 times) but the time counts down only when playing.

Additionally; We've heard a lot of feedback regarding Party Hats, and their prices. Since a lot of hats are sitting on accounts who've been in-active for quite long time we've decided to re-release party hats once again through moderator hosted events, and random drops to players online. More information about this and which hats we're releasing on the post on release.

Thanks for continuing to support us! Hope to see you in-game smile
RSCRevolution Staff

PK Mode by n0m

Suggestions > PK Mode > Re: 16 Dec 2019 12:03

Umbaman said:

I thought fishing and cooking is a way to make gp. With pk mode and the ability to fish/cook, skillers would become obsolete in this scenario?

New wilderness skilling spot by n0m

Update logs > New wilderness skilling spot > Re: 15 Dec 2019 22:49

S O B BSpace said:

In wild, pass.

It would be so nice to see one, just one, skilling update that's purpose wasn't to increase wild action.

Hey, I've heard similar feedback from a few after this update especially, we'll be focusing on more skilling related updates from here, I would love to speak with skiller oriented players about updates they might want to see, so send me a PM on forums or discord.

This update might be changed to an alternative idea later as well, to balance PKer - Skiller market relationship but it will be ran through few players (possibly you too?) before the change is made.

New wilderness skilling spot by n0m

Update logs > New wilderness skilling spot > 15 Dec 2019 13:28

There's new experimental spot in Wilderness for skilling! We've added triple cooking, and fishing spot to bandit camp.

Bandits will not attack skulled players

8e1f84878bd7ee44fd49ea8c14607d22.png

There's a new 'Noter' npc that can unnote and note your cooked and raw fish.
1a0c80bb2520cdbe5c2238cea8f34401.png

Triple Cooking


ea2c5fc6e80891f12262c2543c82c1ab.gif

Double Fishing


e385bc3c7601edf848b9f22ad62da082.gif

NOTE (Changed) :
-Fishing Cape and Team perk is disabled on Fishing spot
-Cooking spot gives XP for 2 of the cooks.
-Fishing spot gives XP for 1 of the catches.

Fixes & Changes by n0m

Update logs > Fixes & Changes > 14 Dec 2019 07:10

-Fixed Wild 0 "You cant fight here" issue.
-Fixed green dragon clue, replaced with wild dragons.
-Fixed blocked slayer task issues by adding wild dragon tasks.
-Fixed issue with F2P Wild beginning at 60, partly in slayer cave.
-Fixed being able to duel/trade players in new edgeville DM area.

-Events: now give points when terminated
-Events: auto-ban for being AFK for 1 minute.
-Events: reset prayer after match

-Fixed a client crash.

Wilderness Overhaul (AKA New Beginning For Wildy) by n0m

News > Wilderness Overhaul (AKA New Beginning For Wildy) > Re: 28 Nov 2019 15:26

This was very big change to many and we appreciate your patience with us. There seems to be a tone in many posts here as if these changes are final and not something we will tweak and fix, that is not true. The wilderness overhaul patch is only the beginning of series of many changes and experimenting with Wilderness and we're working towards making it be best it can be.

Your feedback has been heard and many changes have been made already and we've got more coming up which we'll make another news post about.

Fixes & Additions by n0m

Update logs > Fixes & Additions > 26 Nov 2019 23:17

-Added make-over mage to edgeville
-Added thrander to edgeville

-Fixed Slayer Amulet option for new Slayer dungeon.

-Edgeville teleport option added to Obelisks.
-Castle teleport option added to Obelisks

-Ardougne Lever is fixed
-Slayer dungeon has been tweaked according to feedback from slayers.
-Added more moss giant spawns between Red Dragon Isle and Lava Maze
-Added greater demon spawns to Lava Maze
-Added one more Wild Dragon to Chaos Altar (Level 13 Wilderness)
-Added 5 Rat spawns at Edgeville River.
-Added 5 Rat spawns at the mountain leading to Monk's.

-Updated world map for wilderness and edgeville changes

Update 06/11/2019 by n0m

Update logs > Update 06/11/2019 > 6 Nov 2019 18:14

-Queued Events now use the same timer as elsewhere (1.2 sec cast, 0.3 sec eat)
-TDM & CTF Events can now be played with 6 players (3v3).

-Removed Halloween Visual effects

Double XP October 31st to 2nd November by n0m

News > Double XP October 31st to 2nd November > Re: 31 Oct 2019 19:06

S O B BSpace said:

Will the 2nd also be the last day to collect/redeem tokens?

You can shop till Monday.

Halloween Hotfix #4 by n0m

Update logs > Halloween Hotfix #4 > 28 Oct 2019 17:08

-The Plague can now be ranged with full damage output, but you lose every arrow.
-The Plagues minions will now register as dead properly.

Halloween Hotfix #3 by n0m

Update logs > Halloween Hotfix #3 > 27 Oct 2019 20:22

-Fixed trick or treating issue.
-Added token drops from npc kills, chance varies by combat and wild level.
-Guaranteed drops from Carnie npcs located in Wilderness Level 13 Altar in East Wilderness
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