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Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes by Pepsi

News > Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes > Re: 1 Jul 2019 23:16

E N K O said:

The owner and most of the staff quit yesterday.

Kleio is the server owner, and he did not quit.
Also, n0m only left discord to get a break from the constant negativity.


DMM is delayed a bit, because we decided to implement some changes.  We are doing this because of all the negative responses received on this post.
I will update in the morning, once I speak with n0m and kleio.  At that time, I will also post the changes that we have implemented and been testing.

Double exp by Pepsi

General Discussion > Double exp > Re: 27 Jun 2019 18:37

Generally we only do double xp for Christmas, Easter and Halloween.  Once in a while as compensation for downtime or something like that.

We will not be doing it for July 4th this year.
Probably only a free PK supply day or 2 for the 4th this year, as we are working hard to finish DMM and the Summer Event that will follow.

Huy's back by Pepsi

Ban appeal > Huy's back > Re: 26 Jun 2019 15:54

This appeal has already been denied.  Please do not post another.

Ban Appeal For My Crispys by Pepsi

Ban appeal > Ban Appeal For My Crispys > Re: 24 Jun 2019 15:18

These characters were banned, due to the many complaints of impersonation.
For this reason, they will remain banned.

Fixes, Updates, Fort Return by Pepsi

News > Fixes, Updates, Fort Return > 23 Jun 2019 17:08

~Changes and Fixes~

Changes and Fixes:

-Pixelated graphics on default resolution fixed.
-Defense gui updated with Equipment stats and custom Rev gear.
-Crafting gui updated with XP rates and additional information on how to make items.
-Smithing gui updated with XP and bar requirements for each item.
-Woodcut cape fixed to add +2 to batch count.
-Changed PM and Global chat colors to make them more visually appealing.
-@pnk@ has been added as a new chat color and is available for team names.
-

We have adjusted rings that we felt were nerfed too much in the past:

-Buffed Ring of Resistance to take 50 damage before it disappears. Hits still have 1/3 chance of being absorbed.
-Buffed Ring of Reflection to reflect 10% of damage every time instead at random.
-Fixed Demonslayer Ring.


The following items now show charges left when examining them:

-Dragonstone Amulet
-PK Cape
-Slayer Ring
-Slayer amulet
-Ring of embers
-Ring of reflection
-Ring of resistance
-Ring of riches
-

NEW kill-streak messages will now be displayed in global channel 2:

Number of kills in a short time span (30 seconds):

-Double kill - 2 kills
-Triple kill - 3 kills
-Ultra kill - 4 kills
-Rampage - 5 kills and above


Number of kills without dying (streaks):

-Killing Spree - 3 kills
-Dominating - 4 kills
-Mega Kill - 5 kills
-Unstoppable - 6 kills
-Wicked Sick - 7 kills
-Monster kill - 8 kills
-Godlike - 9 kills
-Beyond Godlike - 10 kills and above


ec21c1a6e77f0fa16fe5d23ab0a9c6ca.png


Read below for all of the information about Team Fort and its return!


~By Popular Demand, Team Fort Returns~


Over the next few days, Mod Rapps and I will be redesigning the actual Fort Landscape, according to input he gathers from players.


Rules within Fort remain almost as they were in the past. 
The only changes are:

1) There is a 2 IP limit.  This will be done on a trial basis. If it is met with positive feedback, it will remain.
2) Kill loot will again drop to the ground.
3) Capture time has been reduced to 30 seconds
4) Command to view the bank has changed to ::fortbank

  • Team Fort is a "castle" at wilderness level 35 near the altar.
  • The XP rate multiplier at team fort is 1.5x.
  • This is a 2 character per IP zone. If you bypass our protection to abuse this, you will be punished.
  • If you kill another player while inside Fort, the items they drop will drop to the ground to be looted.
  • Fort Bank will transfer to the Team Bank of the current holding team after 30 minutes has passed.
  • You can check to see Fort Bank's contents in game by typing ::fortbank.


Fort Bank
A bank specifically designed for fort, you can only deposit items to it and all NPC drops and resources obtained inside fort go there automatically.
(PK kill drops do NOT go into fort bank)

  • Items inside the fort bank will be transferred to your team bank each half hour. If another team takes control while your teams's timer is at 15 minutes, the new team's timer will start at 30 minutes. If your team re-captures, your timer will still be at 15 minutes. However, all team's timers reset to 30 minutes again after the bank transfers.
  • You have to keep the fort in control for a half hour after capturing it to get the items to transfer to your team's bank (accessible by any banker).
  • Team banks are limited in size unless you purchase more space from the Team Vendor in Edge. A team's bank will start out with 30 spaces and the Team Vendor will sell you increments of 30 more spaces for 3,000,000 coins each.
  • Whichever team keeps control of the fort bank for a half hour will get these items transferred, even if the items inside were deposited there by another team.

The bank chest on the left is for your personal banking needs.  The chest on the right is the actual fort bank.
Bank.png


Taking Control
To take control of the fort you will have to enter the bank area and capture the fort bank chest. Once you have clicked on the chest, it takes 30 seconds uninterrupted to capture. You must remain in place until capture is completed or the capture will fail. Any opposing team member can interrupt this by triggering the chest.
For example; Team A controls fort currently, Team B comes in and kills Team A. Team B triggers the chest capture countdown, if nobody interrupts then Team B will get control of the fort.


Skilling in Fort
NOTE: Once a Member item is completed ( cooked, crafted, fletched, etc. ) it will no longer be able to be used unless the Wilderness State is P2P

* Fishing
* Cooking
* Mining
* Smithing
* Agility (Low Wall)
* Crafting
* Spinning Flax
* Fletching
* Herblaw
* Woodcutting
* Prayer (Burying of all bone types)
* Ranged
* Combat Training


Fort Specific Monsters
NOTE: Fort Monsters have a slightly better drop table than their non-fort equivalent, as the risk of training there is greater.

* Fort Druid - Combat 22
Fortdruid.png
* Fort Otherworldly - Combat 66
Fortotherworldly.png
* Fort Greater - Combat 86
Fortgreater.png
* Fort Dragon - Combat 110
Fortdragon.png
* Fort Demon - Combat 152
Fortdemon.png


Fort Druid Drops
* All Unidentified Herbs
* Red Spider Eggs
* Snape Grass
* Wine of Zamorak
* White Berries
* Eye of Newt
* Limpwurt Root
* Vial
* Filled Vial
* Blood Rune (5)
* Death Rune (5)
* Law Rune (10)
* Nature Rune (5)
* Iron Dagger
* Crossbow


Fort Otherworldly Drops
* Coins (50)
* Ruby Ring
* Banana
* Tuna
* Strength Potion
* Fresh Pineapple
* Mithril Mace
* Swordfish (5)
* Coins (100)
* Half Dragon Square Shield (left)
* Half Key (loop)
* Half Key (tooth)
* Uncut Sapphire
* Uncut Emerald
* Uncut Ruby
* Uncut Diamond
* Law Rune (10)
* Cosmic Rune (20)
* Death Rune (50)
* Blood Rune (20)


Fort Greater Drops
* Air Rune (150)
* Air Rune (200)
* Blood Rune (40)
* Adamantite Legs
* Mithril Kite Shield
* Steel Plate Body
* Uncut Diamond
* Gold
* Uncut Ruby
* Rune Large Helmet
* Rune Chain
* Rune Mace
* Rune Scimitar
* Death Rune (50)
* Coins (750)
* Unidentified Herb - 3 types
* Lobster
* Steel 2-handed Sword
* Steel Kite Shield
* Mithril Chain
* Mithril Axe
* Death Rune (50)
* Fire Rune (200)
* Fire Rune (150)
* Death Rune (25)
* Banana


Fort Dragon Drops
* Adamantite Large Helmet
* Law Rune (10)
* Nature Rune (20)
* Fire Rune (70)
* Coins (300)
* Coins (450)
* Coins (950)
* Bass
* Adanamtite Ore
* Uncut Diamond
* Uncut Ruby
* Uncut Emerald
* Uncut Sapphire
* Half Key (tooth)
* Half Key (loop)
* Half Dragon Square Shield (left)
* Unidentified Herb - all types
* Rune Long Sword
* Steel Battle Axe
* Mithril Axe
* Rune Battle Axe
* Rune Arrows (42)
* Rune Square Shield
* Rune Spear
* Law Rune (30)
* Nature Rune (25)
* Clue Scroll - Hard
* Fire Rune (150)
* Death Rune (30)
* Steel PLate Legs
* Rune Dagger
* Adamantite Kite Shield
* Blood Runes (25)
* Blood Runes (10)
* Dragon Bone (1-always)


Fort Demon Drops
* Clue Scroll Hard
* Coin (500)
* Half Key (tooth)
* Half Key (loop)
* Black 2-handed Sword
* Coins (1,500)
* Adamantite Short Sword
* Black Scimitar
* Black Battle Axe
* Bananna
* Death Rune (50)
* Air Rune (200)
* Blood Rune (50)
* Fire Rune (200)
* Rune 2-handed Sword
* Rune Large Helmet
* Rune Medium Helmet
* Rune Battle Axe
* Rune Chain
* Bronze Arrows (150)
* Rune Arrows (50)
* Steel Arrows (100)
* Rune Bar
* Adamantite Bar
* Herb - 6 types
* Rune Plate
* Rune Legs

Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes by Pepsi

News > Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes > Re: 19 Jun 2019 01:35

Pkingusedtobefun said:

And a full month this time? it didnt last 4days last DMM.. $1200 prize seems more like your hoping we'll all sub up and you'll double up.. I think you need to completely rethink this.

Hard off said:

Hardly anyone played last season.  Too many god damn restrictions.

This is far from a mandatory event. You do not need to participate if you don't want to, nor does anyone have to buy subs.

I don't recall the exact number off the top of my head, but there were more than 200 DMM characters who participated last year.  Ofc many stopped playing DMM because they simply could not keep up due to real life obligations, and had no chance of winning

What is more intriguing, is why you have to make brand new forum accounts to make such complaints and accusations.

MRJohnnyluvs muteappeal by Pepsi

Ban appeal > MRJohnnyluvs muteappeal > Re: 18 Jun 2019 03:59

The appeal of the mute on your character has already been denied.  It was denied, because you continued, and still continue the same behavior on alternate characters.

Unfortunately, the mute will remain

Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes by Pepsi

News > Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes > Re: 17 Jun 2019 21:10

S O B BSpace said:

Same rules as last year that nobody wanted to play?  Was really looking forward to this, but disappointed now.  Thought for sure the rules and accessible areas would get switched up.

There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules.

Kind of ironic that this was just copied and pasted from last years.  Cmon staff, you're doing a great job elsewhere but it seems this season of dm is having very little effort put in.  There's so many variations you could do and so much potential for this mode that this seems like a real cop out.

M1RilLg.png

I apologize that the event is not to your satisfaction, however, we are still finalizing the full details

Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes by Pepsi

News > Deadman Mode Tournament: Season 3 - $1,200 USD in Prizes > 17 Jun 2019 13:33

Deadman mode has returned to RSCR, this game mode is similar to the Deadman mode found on OSRS, where players play in a full world PvP environment. Deadmen won't be playing on a separate world, they will be playing along with regular players. Deadmen are a new character type just like iron-men or veteran mode.

This season, DMM players will be required to be completely self sufficient, at the bottom of the post there is a list of rules that Deadmen must follow. Please read them and if you believe that you won't be able to follow them, do not play DMM and risk getting banned.

Any additional rules or limitations will be posted before or the day of release!

Deadman mode main features:


- Full World PVP ( F2P world locations only! ), except in safe zones: Karamja general store, all banks apart from Draynor, safe towns are Edgeville and Lumbridge;
- Majority of world is single-combat, Barbarian Village area is multi-combat;
- Player killing you can raid your bank and get a percentage of your belongings;
- Depending on the combat level of the opponent killing you, you will lose a percentage of unprotected stats on death (can protect 5 stats);
- Access to safety deposit box for 10 items (not stacks);
- Access only to f2p world, items and skills;
- Attack range is determined by distance to nearest safe zone (distance to nearest safe zone / 2 = "wilderness level");
- Characters will have a combat level cap of 80, any character build is possible, but combat xp gain will stop when combat level of 80 is reached.
- Double experience rate (2x RSCR Rates);
- Protect Items prayer and Home Teleport are disabled for Deadmen;


Other features:


- No access to Wilderness;
- Completely separate economy from the regular players;
- Access to Auction House for buying and selling, limit of 3 listings. Any listings found for an outrageous price, will be considered a clear attempt to "hide" GP or items, and will be deleted by staff.
- No trading between Deadmen; you also can not trade any other players in game.
- Teleporting and logging out requires you to stand still for 10 seconds.
- Betty's Magic Emporium and Aubury's Rune Shops will have boosted 500 elemental runes in stock as well as 100 death runes;
- Lowe's Archery Store will have 600 bronze arrows and 450 bolts in stock.
- Fishing lobster, tuna or swordfish will yield 3x times the fish;
- Some of the available quests will be automatically completed: Cook's assistant, Imp catcher, Sheep shearer, Romeo and Juliet, Doric's quest, Witch's potion, The Restless Ghost and Shield of Arrav;
- Two runite ores added in Rimmington, can be mined only by Deadmen;
- Deadmen can't obtain clue scrolls;
- Shantay and blue moon inn banks are disabled;
- Deadmen receive a set of startup items to make the start easier;
- While killing NPC's Deadmen will have a chance to get a random supply drop;
- For doing Dragon Slayer quest, plank has been spawned in Barbarian Village;
- Deadmen can't receive quest XP while they have xp gain buffed after previous death;


Experience Rates:


16X combat experience rate (22X subbed)
12X secondary combat rate (18X  Subbed)
8X skilling rate (12X subbed)

Experience rate for rebuilding lost experience: 2x the above.


Subscriptions:


Subscriptions can be given to DMM chars by using the subscription card on your DMM character. Cards can also be transferred to DMM chars with staff help, if you need assistance, please PM Pepsi or a Senior Moderator directly on Discord.


Death in Deadman Mode:


If you die with a skull:
- You will lose percentage from 10 most valuable stacks in your bank to Bank Raid Chest. (Higher level opponent -> smaller percentage)
- You will lose percentage of all unprotected stats (Higher level opponent -> Smaller percentage)

If you die unskulled:
If you have taken damage from a player:
- You will lose smaller percentage from 10 most valuable stacks in your bank to Bank Raid Chest. (Higher level opponent -> smaller percentage).
- You will lose smaller percentage of all unprotected stats (Higher level opponent -> Smaller percentage).
- You will lose all items from your inventory and equipment.


If you have not taken any damage from a player:
- You keep 3 most valuable items.
- You don't lose any bank items.
- You don't lose any experience.


If you die and lose experience;
- Your experience rate for that skill is doubled until you reach the experience you once had.


Bank Raid Keys & Chests:


If you manage to kill a player in Deadman Mode, you will receive a Deadman Key. This key will give you access to chest which contains percentage of 10 most valuable stacks from opponents bank.


Deadman Key:
- Received upon killing a player;
- Unlocks bank raid chest;
- Cannot be traded, banked, only destroyed;
- When you kill a player who has got Deadman Keys in his inventory, you will get his keys;
- You can only hold maximum of five keys at a time, if you have five keys and kill someone, key will not be dropped.


Bank Raid Chest:
-Deadman keys should be used on Bank Raid Chest located in Edgeville bank;


Safety Deposit Box:
Deadmen have an option to keep their most valuable items safe using a safety deposit box which can hold up to 10 items, not stacks. The box can be accessed through Bankers.
b3875e08cffcb04340fcd4590b0c5fa7.gif


Stat protection


You can protect stats from being reduced on death:
- 1 Combat skill (attack, strength and defense);
- 1 Secondary combat skill (prayer, magic and ranged);
- 3 Skilling stats.
Hitpoints are auto-calculated on death.

You can protect your stats by opening stat menu and right clicking the stat you want to protect, and selecting "Protect <stat>".
6441b4bb8b1d963fc6e015d4095ae04f.gif


Skull mechanism:


- Skull default time is 15 minutes, maximum skull time 30 minutes.
- Each time you attack a player while you are skulled, your skull timer is reset and your skull time is extended by two minutes.
- If you attack player 30 or more levels below you, your skull time is set to 30 minutes.
- Your skull timer does not tick down if you stand still. You have to be on the move to lose your skull.
- Players who attack you when you are skulled will not get skulled themselves.
- Safe zones have high level guards, which attack skulled players trying to enter it.


Kill-streaks:
Each time you kill a player, your kill-streak increases. This is indicated by your skull color changing.
Additionally, the amount of Deadman Keys you hold in your inventory is indicated above skull by key icons.

c27044d9baabc2e8abe851f3846a9063.png

Deadman Appearance:
- Deadman Characters will have their name drawn in blood red, in chat and above head.
- Attack option is only shown on deadman players.
256a5be490227c6a2ca61449efd2d7af.png


Attackable levels
Combat level range can be seen in bottom right of a Deadman's client screen:
4440000da8a74510f7bfee2accaf6970.png


Single-combat area mechanics


- 20 Second timer after combat before others can attack
- Timer is reset to 20 seconds on any damage from your opponent.
- You cannot attack anyone else but the person attacking you.


Seperate economy auction house from main game:


- Can't trade or pickup items dropped by regular players;
- Can't duel or kill regular players;
- Can't participate in mini-game events;
- Separate Auction House with sale listing limit of 3;
- Can't add new listings to Auction House if there are unclaimed expired auctions.


Guarded Safe Zones:


Safe zones will have high level guards, which will attack any players with a skull and, highly likely, kill them.
Safe zones are: Karamja general store, all banks apart from Draynor, safe towns are Edgeville and Lumbridge


Startup gear


Deadmen will receive some gear to help them get ahead in the game a bit quicker:
6c527b32f8de91e3b919d971b08b879f.png


Rules:


Deadman mode is hosted with a philosophy that Deadmen must be self sufficient, gather their own resources and always risk their own hard work. For that reason this season we will be implementing strict rules and will be monitoring deadmen related logs for any suspicious activity. This is also involved alternative character.;

- Trading items is disabled and not allowed;
- Selling items in auction house at low prices to make a trade is not allowed;
- Using mules to hold or transfer items is not allowed;
- Swapping items between regular game mode and DMM is not allowed, game moderators can only transfer you subscription cards;
- Trying to gain any wealth in a way that obviously show an attempt to transfer items between chars will be taken as a bannable offense as well. If there are any questionable situations, staff reserves the right to discuss the situation internally and take appropriate action against offenders.

If you find that being self sufficient is not your cup of tea, please do not complain or play DMM trying to break the rules, just skip this particular activity and enjoy the regular game mode. There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules. Breaking of any DMM rules will result in a ban of all parties involved, ban will count as a ban on regular game mode and may move you towards a list ban if you've been banned in the past.


End game and prizes:


The last day of this season When will be the last day you will be able to use these characters as Deadmen.
If you die on the last day, between Remove?T, your character will be banned until the end of the season.
On Date? DMM S3 characters will be converted to normal characters, this season, with NO XP reduction in combat stats. Skilling stats will be reduced to that of our regular XP rates.

The prizes and categories are as follows:

Awarded to all DMM S3 Participants:
-Deadman Participant forum pip

PKer Prizes:
-Last Man Standing: $400 usd, 5 gold subs, 5 platinum subs. Deadman Champion forum pip with 2h.
-Top K/D Ratio: $200 usd, 2 gold subs, 2 platinum subs
-Least Deaths: $100 usd, 1 gold sub, 1 plat sub

Skiller Prizes:
-Top Total Experience: $300 usd, 2 gold subs, 2 platinum subs. Deadman Champion forum pip with pickaxe
-Top Overall Skill Total: $200 usd, 1 gold sub, 1 platinum sub

Honorable mentions: People who didn't die on the last day, highest accumulation of specific items, etc.
Note: All eligible champions will have their accounts vetted, people who used rulebreaking advantages will be disqualified.

Updates 15th June - New Poll! by Pepsi

News > Updates 15th June - New Poll! > Re: 16 Jun 2019 03:18

furious moss said:

You finally implemented my suggestion for the logs  after like 3 years. Well done

I was not here 3 years ago lol

Updates 15th June - New Poll! by Pepsi

News > Updates 15th June - New Poll! > 15 Jun 2019 13:28

New Poll


Do you like the beta tested towers or do you wish to go back to the fort?

Please take a moment to cast your vote! You can vote through our front page or via our new poll npc 'Polly' located outside Auction House in-game. 44616da072db4bc51b592ae26eb3dd34.png


Client


Performance issue in client was found and fixed, should have less lag spikes in game.

Items


Logs have had a recolor to make them more distinguishable
Slayer Mask for 1 Defense players ( Dropped By: Mud Golem, Werewolf, Swamp Slime )

unknown.png

Can i get out of jail:S by Pepsi

Support > Can i get out of jail:S > Re: 15 Jun 2019 10:35

Hi,
I have removed your characters from jail

Back but stuck in jail by Pepsi

General Discussion > Back but stuck in jail > Re: 13 Jun 2019 09:13

Hi Silver Heart,
I have released your character

can not vote on poll by Pepsi

Bug Reports > can not vote on poll > Re: 12 Jun 2019 22:04

I've brought this to n0m's attention oopsie.  I think he is asleep atm.   I will get him to check into the issue asap

One wild ride! by Pepsi

General Discussion > One wild ride! > Re: 12 Jun 2019 22:01

We will miss ya Trog!

It's been a hell of a ride!

Best of Luck

All my characters are jailed for some reason? by Pepsi

Support > All my characters are jailed for some reason? > Re: 10 Jun 2019 11:36

Hi Raw,
I am seeing several characters removed from jail. Have all of your characters been released?

Firestaff unequipping when high alching. by Pepsi

Bug Reports > Firestaff unequipping when high alching. > Re: 8 Jun 2019 21:41

This is not a bug.

Runeknight, you are one of the lucky ones I guess  lol

Lega items need to be transfered by Pepsi

Suggestions > Lega items need to be transfered > Re: 8 Jun 2019 13:43

Jauroo said:

there were A LOT of rares spawned towards the end in legacy, aswell alot of acccounts that had their stats set over there, got transferred over here, so guess they did enough

Yes,  we did ban accounts that we knew had set stats.

Lega items need to be transfered by Pepsi

Suggestions > Lega items need to be transfered > Re: 8 Jun 2019 05:33

Legacy shut down, without notice.  We offered stat transfer, so players did not have to spend so much time to regain them.  I'm unsure on what should have been discussed with Legacy players, since that server owner just shut it down. 

It would have been completely unfair to the players who were here for years, to ruin the economy with an influx of items.

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