Team Fortress Wilderness Skilling Castle KOTH!


Nocashkilla Send PM

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Exotic Dance said:

As a skiller I would rather skill outside of wildy and not risk reward to pkers.

They get no reward with the bank timer. deposit your shit into the bank thats 5 squares away.. only reward they get is a kill here and there which is all pkers care about and then you can just come back. you both win


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beatdown Send PM

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Nocashkilla said:

Exotic Dance said:

As a skiller I would rather skill outside of wildy and not risk reward to pkers.

They get no reward with the bank timer. deposit your shit into the bank thats 5 squares away.. only reward they get is a kill here and there which is all pkers care about and then you can just come back. you both win

They would take over that bank that you have deposited to, lol


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trotalong1 Send PM

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As a skiller myself I have a team of skillers and none of us are pkers. I would definitely go in wild and risk my items to get skilling supplies and XP. But if I understand this properly. There will be no chance for me or my team as skillers to even bank any supplies we manage to collect from new area as the likes of teamdk and the Swedes as beatdown said will just run it with no challenger's what so ever. I know you can't please everyone and your working really hard behind the scenes to keep the game interesting but this update isn't for me. And probably won't be for most skillers either as we'll all just get pked right away by big teams. I know the wild is meant for pking but skillers need an incentive to go in wild and by the sounds of it. If I'm skilling on my own in the new area say cutting a tree... My XP will go down (so no incentive there) I won't get to keep logs as they go in a bank which ain't mine or my teams (no incentive there) and some badass pk team are gonna come along 2 mins before the hour ends and 3 man team me or whatever and get any supplies I've gathered (no incentive there). So this is obviously a update for pkers only correct? As no skiller in his right mind is gonna enjoy this update.

beatdown said:

n0m said:

This is team content, team content will always require team work to accomplish reward. PKers keep skillers safe, while skillers gain your team resources.

I am pretty sure this is not how it will work. Swedes and TeamDK will have the spot permanently with 0 challengers ever, apart from each other, but they don't even really confront each, just sort of slide around each other if possible most of the time

Just like before, hotspot will be a permanent +bonus for the strongest/biggest team

Instead of using this opportunity to get more people into wildy, and get a taste of the good stuff, you're essentially cementing the current situation

It must be a FFA area, where everyone can go try their luck, and eventually form alliances, or you might aswell just save your fingers for something else as it will never be used any more than the old hotspot -probably less infact, as you have to be there and present all the time, and more chance of dying for no reason.

I am confident enough to say that i KNOW most skillers probably won't even do more than a quick walk by to see the design in game, and then never go near it again.

Just let the skillers skill, and let us kill them. Everything else is only in the way

Last edited by trotalong1 (14 Feb 2017 19:58)


Throw me to the wolves, and I will return leading the pack.

beatdown Send PM

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Posts: 893

trotalong1 said:

As a skiller myself I have a team of skillers and none of us are pkers. I would definitely go in wild and risk my items to get skilling supplies and XP. But if I understand this properly. There will be no chance for me or my team as skillers to even bank any supplies we manage to collect from new area as the likes of teamdk and the Swedes as beatdown said will just run it with no challenger's what so ever. I know you can't please everyone and your working really hard behind the scenes to keep the game interesting but this update isn't for me. And probably won't be for most skillers either as we'll all just get pked right away by big teams. I know the wild is meant for pking but skillers need an incentive to go in wild and by the sounds of it. If I'm skilling on my own in the new area say cutting a tree... My XP will go down (so no incentive there) I won't get to keep logs as they go in a bank which ain't mine or my teams (no incentive there) and some badass pk team are gonna come along 2 mins before the hour ends and 3 man team me or whatever and get any supplies I've gathered (no incentive there). So this is obviously a update for pkers only correct? As no skiller in his right mind is gonna enjoy this update.

beatdown said:

n0m said:

This is team content, team content will always require team work to accomplish reward. PKers keep skillers safe, while skillers gain your team resources.

I am pretty sure this is not how it will work. Swedes and TeamDK will have the spot permanently with 0 challengers ever, apart from each other, but they don't even really confront each, just sort of slide around each other if possible most of the time

Just like before, hotspot will be a permanent +bonus for the strongest/biggest team

Instead of using this opportunity to get more people into wildy, and get a taste of the good stuff, you're essentially cementing the current situation

It must be a FFA area, where everyone can go try their luck, and eventually form alliances, or you might aswell just save your fingers for something else as it will never be used any more than the old hotspot -probably less infact, as you have to be there and present all the time, and more chance of dying for no reason.

I am confident enough to say that i KNOW most skillers probably won't even do more than a quick walk by to see the design in game, and then never go near it again.

Just let the skillers skill, and let us kill them. Everything else is only in the way

Hey, don't just take my word for it.

Go out there and do your best, with your friends.







..Then come back an hour later and tell me i was right tongue


"Every good story needs a villain"

Oopsie Send PM

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Posts: 685

Team DK is very inactive... Crane and DK haven't played in over a month, Gleu's M.I.A / Retired because he got cleaned.. Teemu and Glory literally don't log in, Lars plays a couple of hours a week, I play a lot less recently, Gamble probs plays the most out of all of us. How are we supposed to continually control it if none of us are skillers lol, swedes will be the one's controlling it / having ten people logged in at a time, we will be the ones there PKing them I'd assume. I'd be more than happy to offer protection in the form of well known bodyguards such as Teemu, Lars, Glory in exchange for small rewards so skillers can skill there in peace.

tl;dr - Team DK barely plays, I personally think you should just be able to bank into your own bank or team bank with  a timer. Then there's a real incentive to be there and always be there/want to be there. But what do I know, first server I've played with anything like this, I'm not a skiller and I know everyone cares a lot about the economy. But surely there would be no chance for people to get insane amounts of items out of it if there's constantly people contesting it, which is the overall goal, right?

tl;dr v2 - Team DK doesn't play much, but when we're online we will go where ever there is PKing, regardless of the rules at said place

Last edited by Oopsie (14 Feb 2017 20:10)

beatdown Send PM

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Posts: 893

Oopsie said:

Team DK is very inactive... Crane and DK haven't played in over a month, Gleu's M.I.A / Retired because he got cleaned.. Teemu and Glory literally don't log in, Lars plays a couple of hours a week, I play a lot less recently, Gamble probs plays the most out of all of us. How are we supposed to continually control it if none of us are skillers lol, swedes will be the one's controlling it / having ten people logged in at a time, we will be the ones there PKing them I'd assume. I'd be more than happy to offer protection in the form of well known bodyguards such as Teemu, Lars, Glory in exchange for small rewards so skillers can skill there in peace.

tl;dr - Team DK barely plays, I personally think you should just be able to bank into your own bank or team bank with  a timer. Then there's a real incentive to be there and always be there/want to be there. But what do I know, first server I've played with anything like this, I'm not a skiller and I know everyone cares a lot about the economy. But surely there would be no chance for people to get insane amounts of items out of it if there's constantly people contesting it, which is the overall goal, right?

Replace teamDK/team SWE, with whatever team is strongest currently, and you will get my point

This update (in its current iteration) was a waste of time

It does however carry immense potential.


"Every good story needs a villain"

Monkpk Send PM

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Posts: 92

At this point we need to follow Pegis advice and just give free pk items, stats, etc. and let wildy be a separate form of the game pk would be for bragging rights & high scores only.

Monkpk Send PM

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Posts: 92

Also I expect kizl to have input on everything except what the topic reads.

beatdown Send PM

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Posts: 893

Monkpk said:

At this point we need to follow Pegis advice and just give free pk items, stats, etc. and let wildy be a separate form of the game pk would be for bragging rights & high scores only.

I have already sent a PM to Pegi offering a flat, or whatever else he needs

If he has a friend or two i will supply them too.

But i really don't think this is the root of any issue tbh


"Every good story needs a villain"

fear nothing Send PM

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Posts: 451

the idea is fail.....atm way
to small of a user base for one....i never get to talk to n0m so hes really losing out on huge and great content.

Last edited by fear nothing (14 Feb 2017 23:18)


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Billy Send PM

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Posts: 1,898

fear nothing said:

the idea is fail.....atm way
to small of a user base for one....i never get to talk to n0m so hes really losing out on huge and great content.

Make a suggestion thread and if players can smell what you're cooking then n0m will think about it.


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fear nothing Send PM

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Billy said:

fear nothing said:

the idea is fail.....atm way
to small of a user base for one....i never get to talk to n0m so hes really losing out on huge and great content.

Make a suggestion thread and if players can smell what you're cooking then n0m will think about it.

kk

Last edited by fear nothing (15 Feb 2017 00:26)


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Mod Shred Send PM

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Posts: 20

trotalong1 said:

As a skiller myself I have a team of skillers and none of us are pkers. I would definitely go in wild and risk my items to get skilling supplies and XP. But if I understand this properly. There will be no chance for me or my team as skillers to even bank any supplies we manage to collect from new area as the likes of teamdk and the Swedes as beatdown said will just run it with no challenger's what so ever. I know you can't please everyone and your working really hard behind the scenes to keep the game interesting but this update isn't for me. And probably won't be for most skillers either as we'll all just get pked right away by big teams. I know the wild is meant for pking but skillers need an incentive to go in wild and by the sounds of it. If I'm skilling on my own in the new area say cutting a tree... My XP will go down (so no incentive there) I won't get to keep logs as they go in a bank which ain't mine or my teams (no incentive there) and some badass pk team are gonna come along 2 mins before the hour ends and 3 man team me or whatever and get any supplies I've gathered (no incentive there). So this is obviously a update for pkers only correct? As no skiller in his right mind is gonna enjoy this update.

beatdown said:

n0m said:

This is team content, team content will always require team work to accomplish reward. PKers keep skillers safe, while skillers gain your team resources.

I am pretty sure this is not how it will work. Swedes and TeamDK will have the spot permanently with 0 challengers ever, apart from each other, but they don't even really confront each, just sort of slide around each other if possible most of the time

Just like before, hotspot will be a permanent +bonus for the strongest/biggest team

Instead of using this opportunity to get more people into wildy, and get a taste of the good stuff, you're essentially cementing the current situation

It must be a FFA area, where everyone can go try their luck, and eventually form alliances, or you might aswell just save your fingers for something else as it will never be used any more than the old hotspot -probably less infact, as you have to be there and present all the time, and more chance of dying for no reason.

I am confident enough to say that i KNOW most skillers probably won't even do more than a quick walk by to see the design in game, and then never go near it again.

Just let the skillers skill, and let us kill them. Everything else is only in the way

Personal XP is unaffected

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KizL Send PM

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Posts: 3,837

trotalong1 said:

As a skiller myself I have a team of skillers and none of us are pkers. I would definitely go in wild and risk my items to get skilling supplies and XP. But if I understand this properly. There will be no chance for me or my team as skillers to even bank any supplies we manage to collect from new area as the likes of teamdk and the Swedes as beatdown said will just run it with no challenger's what so ever. I know you can't please everyone and your working really hard behind the scenes to keep the game interesting but this update isn't for me. And probably won't be for most skillers either as we'll all just get pked right away by big teams. I know the wild is meant for pking but skillers need an incentive to go in wild and by the sounds of it. If I'm skilling on my own in the new area say cutting a tree... My XP will go down (so no incentive there) I won't get to keep logs as they go in a bank which ain't mine or my teams (no incentive there) and some badass pk team are gonna come along 2 mins before the hour ends and 3 man team me or whatever and get any supplies I've gathered (no incentive there). So this is obviously a update for pkers only correct? As no skiller in his right mind is gonna enjoy this update.

You're correct and it needs work. lol This was suppose to help skillers and its not really at all.... tongue


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Trupk3r Send PM

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shit sucks, team cancer aka sweden garbage p2p gmage/iban pkers ruin it, as always. solo PKers/skillers wont have a chance to enjoy this place.. fail


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n0m Send PM

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Posts: 1,595

Trupk3r said:

shit sucks, team cancer aka sweden garbage p2p gmage/iban pkers ruin it, as always. solo PKers/skillers wont have a chance to enjoy this place.. fail

Make your own team then. It's fair and square, 1IP will make sure that the fight is fair 10v10.

fear nothing Send PM

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Posts: 451

n0m said:

Trupk3r said:

shit sucks, team cancer aka sweden garbage p2p gmage/iban pkers ruin it, as always. solo PKers/skillers wont have a chance to enjoy this place.. fail

Make your own team then. It's fair and square, 1IP will make sure that the fight is fair 10v10.

not easy for people to make team 10v10 with a 70-120 player base.


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Oopsie Send PM

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Posts: 685

fear nothing said:

n0m said:

Trupk3r said:

shit sucks, team cancer aka sweden garbage p2p gmage/iban pkers ruin it, as always. solo PKers/skillers wont have a chance to enjoy this place.. fail

Make your own team then. It's fair and square, 1IP will make sure that the fight is fair 10v10.

not easy for people to make team 10v10 with a 70-120 player base.

says you who is on the biggest team lol and teaming with the 2 biggest teams.

Last edited by Oopsie (18 Feb 2017 12:43)

fear nothing Send PM

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Posts: 451

Oopsie said:

fear nothing said:

n0m said:

Make your own team then. It's fair and square, 1IP will make sure that the fight is fair 10v10.

not easy for people to make team 10v10 with a 70-120 player base.

says you who is on the biggest team lol and teaming with the 2 biggest teams.

that is because i am the established top overall player.


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Billy Send PM

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Posts: 1,898

Territory v3 is live

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Thanks everyone who gave feedback in this thread http://www.rscrevolution.com/viewtopic. … 132#p74132


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