The Worst Terr Yet


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Nyx Send PM

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As every pker predicted the new terr is god awful, it's used no more than the old by the odd solo skiller(wearing nothing) and is just un pkable in.

If you want to stand in a box, not move and just click the cast button it's perfect, but we had a DM arena for that.

Either give us a PK area that's the same mechanics, no walls, no moats, no straight runs, or delete it.

It's really about time we had pker to decide pk changes, not admin who don't pk.

Last edited by Nyx (16 Oct 2017 13:36)


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NHL Send PM

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+1 remove it.

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Billy Send PM

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Maybe pull the exterior walls so no hallways. but not the interior ones so skillers feel a little insulated. (& I've killed you before Nyx angel)


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Stolt Archer Send PM

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Remove 1ip fort and remove walls


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Nyx Send PM

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Billy said:

Maybe pull the exterior walls so no hallways. but not the interior ones so skillers feel a little insulated. (& I've killed you before Nyx angel)

You can't make any where to pk closed in, with holes to escape etc, as it makes the direction they are running obvious.


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Nyx Send PM

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Billy said:

skillers feel a little insulated.

Why? they don't go there anyway and when they do it's some randomer on their own with no gear anyway.

Pkers are back to the castle because the fort isn't pkable.

Last edited by Nyx (17 Oct 2017 08:43)


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For p2p, best solution all round is section some of east wild off for permeant p2p, then those who want to do p2p always can, and those who want to do f2p always can. The reality will be different since no one but mad dog wants p2p.


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Ardo Send PM

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Stolt Archer said:

Remove 1ip fort and remove walls

-1000

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Ardo Send PM

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Stolt Archer said:

Remove 1ip fort

-1000

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Billy Send PM

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Here is what it would look like with the exterior walls blown out (hallways removed), plus 3 more ways in and out of courtyard, plus four more bridges (all in all, would be 7 * 7 ways to run)

69c092638395b18d6d2f254b6e168290.gif
9772916969ed28f151b2d325a15993c0.png


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Billy Send PM

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It's a fort for training, so the NPCs and many objects prevents it from being your ideal of an open place to PK. We will not be removing the fort, it is a place to be taken by a team. Also, the most open iteration of the fort which was closest to what you suggested had by far the least activity.


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n0m Send PM

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If fort gets opened up more than what it is, it will ruin the whole point of it. It's supposed to be a place for skillers and pkers both to be at. If you open it up, skillers won't be going on at all because they are too vulnerable. Which leaves no reason for pkers to go there.

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NHL Send PM

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NHL said:

+1 remove it.

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Nyx Send PM

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n0m said:

If fort gets opened up more than what it is, it will ruin the whole point of it. It's supposed to be a place for skillers and pkers both to be at. If you open it up, skillers won't be going on at all because they are too vulnerable. Which leaves no reason for pkers to go there.


N0m it's a closed as possible now, so why are no skillers using it?

Skillers don't want to go into the wilderness.


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beatdown said:

They would literally have every direction to walk away

Pretty much the only time a skiller would die at fully open territory would be if he wasn't paying attention/looking at the screen, and then the person who managed to connect on him/her would be able to catch them dead after that

Please respond to this point


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pajser91 Send PM

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Nyx said:

n0m said:

If fort gets opened up more than what it is, it will ruin the whole point of it. It's supposed to be a place for skillers and pkers both to be at. If you open it up, skillers won't be going on at all because they are too vulnerable. Which leaves no reason for pkers to go there.


N0m it's a closed as possible now, so why are no skillers using it?

Skillers don't want to go into the wilderness.

I m a skiller and the reason i don't skill at fort anymore is cus as an random solo skiller u can't hold fort for much long . As soon as the pkers see a new random team has captured fort they gonna head towards fort and try kill , most of the time naked skiller . So why would i go to fort if i cant skill atleast 20-30 mins befor getting killed .

Last edited by pajser91 (19 Oct 2017 17:01)

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Team Hollywood Send PM

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pajser91 said:

Nyx said:

n0m said:

If fort gets opened up more than what it is, it will ruin the whole point of it. It's supposed to be a place for skillers and pkers both to be at. If you open it up, skillers won't be going on at all because they are too vulnerable. Which leaves no reason for pkers to go there.


N0m it's a closed as possible now, so why are no skillers using it?

Skillers don't want to go into the wilderness.

I m a skiller and the reason i don't skill at fort anymore is cus as an random solo skiller u can't hold fort for much long . As soon as the pkers see a new random team has captured fort they gonna head towards fort and try kill , most of the time naked skiller . So why would i go to fort if i cant skill atleast 20-30 mins befor getting killed .

Yeah mate same, it really is suck and annoying going to wilderness and be kill by someone there while I just try skill


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Team Hollywood said:

pajser91 said:

Nyx said:

N0m it's a closed as possible now, so why are no skillers using it?

Skillers don't want to go into the wilderness.

I m a skiller and the reason i don't skill at fort anymore is cus as an random solo skiller u can't hold fort for much long . As soon as the pkers see a new random team has captured fort they gonna head towards fort and try kill , most of the time naked skiller . So why would i go to fort if i cant skill atleast 20-30 mins befor getting killed .

Yeah mate same, it really is suck and annoying going to wilderness and be kill by someone there while I just try skill

I mean i dont complain or cry about getting killed in wildy while i try to skill, thats wildy for . But theres no reason for me to go at fort if a pker gonna show up right away . I get it , it's not called team territory for no reason, u should go out there with a team , gear up and protect the loot . But i feel like most of the skillers are in a team cus of team perks and just solo skill. [EDIT]  also don't get me wrong , i m not saying fort should be more solo player friendly,it's ok the way it is . But if pkers want skillers at fort they should change imo , don't kill every naked skiller etc. Maybe slighty increase loot at fort so skillers and pkers start working together and split the loot .

Last edited by pajser91 (19 Oct 2017 18:40)

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uzee f1sh Send PM

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Nyx said:

As every pker predicted the new terr is god awful, it's used no more than the old by the odd solo skiller(wearing nothing) and is just un pkable in.

If you want to stand in a box, not move and just click the cast button it's perfect, but we had a DM arena for that.

Either give us a PK area that's the same mechanics, no walls, no moats, no straight runs, or delete it.

It's really about time we had pker to decide pk changes, not admin who don't pk.


you're not a pker though.

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Billy Send PM

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Oh, it was redesigned btw, lil more open, more routes, catching felt way better in testing.


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