Remove terrority


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rscr2034 Send PM

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simple +1 or -1

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Oopsie Send PM

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How can you suggest removing something without even giving any form of a reasonable explanation? Have you even been there :S.... Because I PK there every day/night for between 2-8 hours and also enjoy training there when there's nobody willing to fight.. So if it gets removed I'd be pissed as I'm sure would many others. There's more PKing there than anywhere else in the game and that's only out of choice of the community... We asked for fort, we got it, we asked for ability to PK at castle, graveyard, fort at the same time, we got it but sadly nobody is taking advantage of this even though they begged for it. (by taking advantage of it, I mean PKing at multiple places in wild same time/holding down training spots etc.)

Last edited by Oopsie (26 Mar 2017 14:34)

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Oopsie Send PM

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I know you said ''simple +1 or -1'' but damn, if you're gonna suggest something as game changing as this you damn well wanna have a good argument for doing so before hand or barely anyone is going to take you seriously tbh. Fort was the best thing to happen to this server in a long time, just would be nice if there was more players around for it to flourish and be used to it's full potential. Can you at least post a few bullet points as to why u feel it should be removed? Hard to have a discussion otherwise.

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rscr2034 Send PM

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keep terrority then remove xp boost now what do you have to say since your a soul pkers only

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Oopsie Send PM

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rscr2034 said:

keep terrority then remove xp boost now what do you have to say since your a soul pkers only

Jedi you're making little to no sense bro. Just type 3-4 bullet points, each with a reason why you think fort should be removed, so we can all have a decent discussion about it?

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Nyx Send PM

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Honestly all pkers want same thing, open territory stop making it a death trap and let us PK. It just needs fixing, it's a simple fix all pkers agree, not sure why it's not been done tbh.


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Oopsie Send PM

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Nyx said:

Honestly all pkers want same thing, open territory stop making it a death trap and let us PK. It just needs fixing, it's a simple fix all pkers agree, not sure why it's not been done tbh.

There is bridges there now but not yet opened. Also seems to have been a change made, can't even log off an alt onto a new one even if you don't die for 5 mins, am assuming once the all clear is given from downtime they will open the gates to hell and unleash some brutal battles upon said fort

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Mr T again Send PM

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Fix lag plish

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scornedmagi Send PM

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From: Arizona, USA
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My only concerns about fort are yhe lag is super awful and its pretty much a flat or friends zone. No way any others would survive to even try and take it. Make it bigger and allow for more lower levels. Make requirment areas so the controller has to have many levels there training to make it worth while. Low level spots for 50 under skill levels and then more for higher level players. I want to see all level types be able to compete not just the biggest and flatest. And of course lag here is ridiculous. I cant play hardly at all. Been waiting for a new lag free server or anuthing to fix it to even play.


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Billy Send PM

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Nyx said:

Honestly all pkers want same thing, open territory stop making it a death trap and let us PK. It just needs fixing, it's a simple fix all pkers agree, not sure why it's not been done tbh.

As of now, flank bridges (east and west sides) are open and here to stay. Holding fort just became 2x as dangerous strategically.


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Au2er Send PM

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Billy said:

Nyx said:

Honestly all pkers want same thing, open territory stop making it a death trap and let us PK. It just needs fixing, it's a simple fix all pkers agree, not sure why it's not been done tbh.

As of now, flank bridges (east and west sides) are open and here to stay. Holding fort just became 2x as dangerous strategically.

Thanks billy, i logged in for first time in a while last night and really enjoyed the new additions.  Made it much fairer for the out numbered team allowing them more of a chance to escape if stronger team misses catches


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Nyx Send PM

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Great work billy, what are the walls round the fort for? you can shoot over them


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Oopsie Send PM

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Nyx said:

Great work billy, what are the walls round the fort for? you can shoot over them

It's better than the tree's lol. Also less laggy I've noticed, don't know if that's just for me

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305mule Send PM

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-1

-fix lag
-less of a death trap (bridges do help a little, but you're still kind of stuck in the main room once you go inside)
-remove 1 altar, move other to a more difficult area to reach (like the bank chests)
-make requirement for at least 1 person on holding team to have certain criteria (must be logged in at fort while holding) (certain skill total, number of kills, hp lvl, something should be required though)
-only holding team members should get exp gains (splits teams up and makes it more difficult to allow someone to join your team if they don't pk etc)
-at fort area, increase the 15sq rule for log out/in timer and 5 min death timer to  go beyond fort walls a few squares (all directions with new bridge additions)
-allow a teleport to fort for 50k coins per (gp sink) and a huge risk but removes how long it takes to walk there esp with people camping obelisks.

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Billy Send PM

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Nyx said:

Great work billy, what are the walls round the fort for? you can shoot over them

Pushing landscape that should prevent that, I started removing the haunted trees slightly prematurely.


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Monkpk Send PM

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'Fort' needs to be an open area with a moat, 4 bridges, a chest and a gate around the chest. No walls or secret doors to slip away.

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Billy Send PM

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Monkpk said:

'Fort' needs to be an open area with a moat, 4 bridges, a chest and a gate around the chest. No walls or secret doors to slip away.

Who else thinks the secret doors should be removed or replaced? Jedi said the same thing yesterday.


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Nyx Send PM

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Monkpk said:

'Fort' needs to be an open area with a moat, 4 bridges, a chest and a gate around the chest. No walls or secret doors to slip away.


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Nyx Send PM

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Billy said:

Monkpk said:

'Fort' needs to be an open area with a moat, 4 bridges, a chest and a gate around the chest. No walls or secret doors to slip away.

Who else thinks the secret doors should be removed or replaced? Jedi said the same thing yesterday.

Replace with normal openings, no doors


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JediMindTrix Send PM

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Monkpk said:

'Fort' needs to be an open area with a moat, 4 bridges, a chest and a gate around the chest. No walls or secret doors to slip away.


remove npcs and xp bonus.....put back in hotspot....keep fortress for pkers.......or better yet start charging gold to enter fortress. like 20k very good gold sink....just some ideas


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